mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-14 17:45:02 +01:00
Just fuck my shit up fam
This commit is contained in:
+16
-10
@@ -41,6 +41,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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var/spell_level = 0 //if a spell can be taken multiple times, this raises
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var/level_max = 4 //The max possible level_max is 4
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var/cooldown_min = 0 //This defines what spell quickened four times has as a cooldown. Make sure to set this for every spell
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var/player_lock = 1 //If it can be used by simple mobs
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var/overlay = 0
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var/overlay_icon = 'icons/obj/wizard.dmi'
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@@ -62,9 +63,13 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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/obj/effect/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell
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if(((!user.mind) || !(src in user.mind.spell_list)) && !(src in user.mob_spell_list))
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user << "<span class='warning'>You shouldn't have this spell! Something's wrong.</span>"
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return 0
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if(player_lock)
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if(!user.mind || !(src in user.mind.spell_list) && !(src in user.mob_spell_list))
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user << "<span class='warning'>You shouldn't have this spell! Something's wrong.</span>"
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return 0
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else
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if(!(src in user.mob_spell_list))
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return 0
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if(user.z == ZLEVEL_CENTCOM && !centcom_cancast) //Certain spells are not allowed on the centcom zlevel
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return 0
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@@ -170,8 +175,9 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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/obj/effect/proc_holder/spell/proc/perform(list/targets, recharge = 1, mob/user = usr) //if recharge is started is important for the trigger spells
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before_cast(targets)
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invocation()
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user.attack_log += text("\[[time_stamp()]\] <span class='danger'>[user.real_name] ([user.ckey]) cast the spell [name].</span>")
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invocation(user)
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if(user.ckey)
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user.attack_log += text("\[[time_stamp()]\] <span class='danger'>[user.real_name] ([user.ckey]) cast the spell [name].</span>")
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spawn(0)
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if(charge_type == "recharge" && recharge)
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start_recharge()
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@@ -180,7 +186,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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if(prob(critfailchance))
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critfail(targets)
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else
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cast(targets)
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cast(targets,user=user)
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after_cast(targets)
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/obj/effect/proc_holder/spell/proc/before_cast(list/targets)
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@@ -227,7 +233,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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smoke.start()
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/obj/effect/proc_holder/spell/proc/cast(list/targets)
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/obj/effect/proc_holder/spell/proc/cast(list/targets,mob/user = usr)
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return
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/obj/effect/proc_holder/spell/proc/critfail(list/targets)
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@@ -334,7 +340,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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revert_cast(user)
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return
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perform(targets)
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perform(targets,user=user)
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return
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@@ -349,7 +355,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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revert_cast()
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return
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perform(targets)
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perform(targets,user=user)
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return
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@@ -418,7 +424,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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if(!user)
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revert_cast()
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return
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perform(user)
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perform(null,user=user)
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/obj/effect/proc_holder/spell/self/basic_heal //This spell exists mainly for debugging purposes, and also to show how casting works
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name = "Lesser Heal"
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@@ -32,8 +32,8 @@
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return thearea
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/obj/effect/proc_holder/spell/targeted/area_teleport/cast(list/targets,area/thearea)
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playsound(get_turf(usr), sound1, 50,1)
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/obj/effect/proc_holder/spell/targeted/area_teleport/cast(list/targets,area/thearea,mob/user = usr)
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playsound(get_turf(user), sound1, 50,1)
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for(var/mob/living/target in targets)
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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@@ -67,22 +67,22 @@
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if(!success)
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target.loc = pick(L)
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playsound(get_turf(usr), sound2, 50,1)
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playsound(get_turf(user), sound2, 50,1)
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return
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/obj/effect/proc_holder/spell/targeted/area_teleport/invocation(area/chosenarea = null)
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/obj/effect/proc_holder/spell/targeted/area_teleport/invocation(area/chosenarea = null,mob/user = usr)
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if(!invocation_area || !chosenarea)
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..()
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else
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switch(invocation_type)
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if("shout")
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usr.say("[invocation] [uppertext(chosenarea.name)]")
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if(usr.gender==MALE)
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playsound(usr.loc, pick('sound/misc/null.ogg','sound/misc/null.ogg'), 100, 1)
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user.say("[invocation] [uppertext(chosenarea.name)]")
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if(user.gender==MALE)
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playsound(user.loc, pick('sound/misc/null.ogg','sound/misc/null.ogg'), 100, 1)
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else
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playsound(usr.loc, pick('sound/misc/null.ogg','sound/misc/null.ogg'), 100, 1)
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playsound(user.loc, pick('sound/misc/null.ogg','sound/misc/null.ogg'), 100, 1)
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if("whisper")
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usr.whisper("[invocation] [uppertext(chosenarea.name)]")
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user.whisper("[invocation] [uppertext(chosenarea.name)]")
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return
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@@ -12,9 +12,9 @@
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include_user = 1
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/obj/effect/proc_holder/spell/targeted/charge/cast(list/targets)
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for(var/mob/living/user in targets)
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var/list/hand_items = list(user.get_active_hand(),user.get_inactive_hand())
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/obj/effect/proc_holder/spell/targeted/charge/cast(list/targets,mob/user = usr)
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for(var/mob/living/L in targets)
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var/list/hand_items = list(L.get_active_hand(),L.get_inactive_hand())
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var/charged_item = null
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var/burnt_out = 0
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for(var/obj/item in hand_items)
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@@ -38,15 +38,15 @@
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if(istype(item, /obj/item/weapon/spellbook/oneuse))
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var/obj/item/weapon/spellbook/oneuse/I = item
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if(prob(80))
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user.visible_message("<span class='warning'>[I] catches fire!</span>")
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L.visible_message("<span class='warning'>[I] catches fire!</span>")
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qdel(I)
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else
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I.used = 0
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charged_item = I
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break
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else
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user << "<span class='caution'>Glowing red letters appear on the front cover...</span>"
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user << "<span class='warning'>[pick("NICE TRY BUT NO!","CLEVER BUT NOT CLEVER ENOUGH!", "SUCH FLAGRANT CHEESING IS WHY WE ACCEPTED YOUR APPLICATION!", "CUTE!", "YOU DIDN'T THINK IT'D BE THAT EASY, DID YOU?")]</span>"
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L << "<span class='caution'>Glowing red letters appear on the front cover...</span>"
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L << "<span class='warning'>[pick("NICE TRY BUT NO!","CLEVER BUT NOT CLEVER ENOUGH!", "SUCH FLAGRANT CHEESING IS WHY WE ACCEPTED YOUR APPLICATION!", "CUTE!", "YOU DIDN'T THINK IT'D BE THAT EASY, DID YOU?")]</span>"
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burnt_out = 1
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else if(istype(item, /obj/item/weapon/gun/magic))
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var/obj/item/weapon/gun/magic/I = item
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@@ -86,9 +86,9 @@
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charged_item = item
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break
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if(!charged_item)
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user << "<span class='notice'>you feel magical power surging to your hands, but the feeling rapidly fades...</span>"
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L << "<span class='notice'>you feel magical power surging to your hands, but the feeling rapidly fades...</span>"
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else if(burnt_out)
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user << "<span class='caution'>[charged_item] doesn't seem to be reacting to the spell...</span>"
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L << "<span class='caution'>[charged_item] doesn't seem to be reacting to the spell...</span>"
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else
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playsound(get_turf(usr), "sound/magic/Charge.ogg", 50, 1)
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user << "<span class='notice'>[charged_item] suddenly feels very warm!</span>"
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playsound(get_turf(L), "sound/magic/Charge.ogg", 50, 1)
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L << "<span class='notice'>[charged_item] suddenly feels very warm!</span>"
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@@ -15,8 +15,8 @@
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var/cast_sound = 'sound/items/welder.ogg'
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/obj/effect/proc_holder/spell/aoe_turf/conjure/cast(list/targets)
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playsound(get_turf(usr), cast_sound, 50,1)
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/obj/effect/proc_holder/spell/aoe_turf/conjure/cast(list/targets,mob/user = usr)
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playsound(get_turf(user), cast_sound, 50,1)
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for(var/turf/T in targets)
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if(T.density && !summon_ignore_density)
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targets -= T
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@@ -22,13 +22,13 @@
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/obj/effect/proc_holder/spell/dumbfire/choose_targets(mob/user = usr)
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var/turf/T = get_turf(usr)
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var/turf/T = get_turf(user)
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for(var/i = 1; i < range; i++)
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var/turf/new_turf = get_step(T, usr.dir)
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var/turf/new_turf = get_step(T, user.dir)
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if(new_turf.density)
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break
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T = new_turf
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perform(list(T))
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perform(list(T),user = user)
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/obj/effect/proc_holder/spell/dumbfire/cast(list/targets, mob/user = usr)
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playMagSound()
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@@ -46,7 +46,7 @@
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projectile.dir = get_dir(projectile, target)
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projectile.name = proj_name
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var/current_loc = usr.loc
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var/current_loc = user.loc
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projectile.loc = current_loc
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@@ -60,12 +60,12 @@
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step(projectile, projectile.dir)
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if(projectile.loc == current_loc || i == proj_lifespan)
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projectile.cast(current_loc)
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projectile.cast(current_loc,user=user)
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break
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var/mob/living/L = locate(/mob/living) in range(projectile, proj_trigger_range) - usr
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var/mob/living/L = locate(/mob/living) in range(projectile, proj_trigger_range) - user
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if(L && L.stat != DEAD)
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projectile.cast(L.loc)
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projectile.cast(L.loc,user=user)
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break
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if(proj_trail && projectile)
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@@ -8,8 +8,8 @@
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action_icon_state = "emp"
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sound = "sound/weapons/ZapBang.ogg"
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/obj/effect/proc_holder/spell/targeted/emplosion/cast(list/targets)
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playsound(get_turf(usr), sound, 50,1)
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/obj/effect/proc_holder/spell/targeted/emplosion/cast(list/targets,mob/user = usr)
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playsound(get_turf(user), sound, 50,1)
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for(var/mob/living/target in targets)
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empulse(target.loc, emp_heavy, emp_light)
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@@ -15,8 +15,8 @@
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var/jaunt_duration = 50 //in deciseconds
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action_icon_state = "jaunt"
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/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets) //magnets, so mostly hardcoded
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playsound(get_turf(usr), 'sound/magic/Ethereal_Enter.ogg', 50, 1, -1)
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/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets,mob/user = usr) //magnets, so mostly hardcoded
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playsound(get_turf(user), 'sound/magic/Ethereal_Enter.ogg', 50, 1, -1)
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for(var/mob/living/target in targets)
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target.notransform = 1 //protects the mob from being transformed (replaced) midjaunt and getting stuck in bluespace
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spawn(0)
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@@ -50,7 +50,7 @@
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jaunt_steam(mobloc)
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target.canmove = 0
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holder.reappearing = 1
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playsound(get_turf(usr), 'sound/magic/Ethereal_Exit.ogg', 50, 1, -1)
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playsound(get_turf(user), 'sound/magic/Ethereal_Exit.ogg', 50, 1, -1)
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sleep(20)
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jaunt_reappear(animation, target)
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sleep(5)
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@@ -7,7 +7,7 @@
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var/ex_light = 3
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var/ex_flash = 4
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/obj/effect/proc_holder/spell/targeted/explosion/cast(list/targets)
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/obj/effect/proc_holder/spell/targeted/explosion/cast(list/targets,mob/user = usr)
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for(var/mob/living/target in targets)
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explosion(target.loc,ex_severe,ex_heavy,ex_light,ex_flash)
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@@ -15,7 +15,7 @@
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6th bit - ?
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*/
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/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets)
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/obj/effect/proc_holder/spell/targeted/genetic/cast(list/targets,mob/user = usr)
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playMagSound()
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for(var/mob/living/carbon/target in targets)
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if(!target.dna)
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@@ -19,7 +19,7 @@
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var/summon_type = null //this will put an obj at the target's location
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/obj/effect/proc_holder/spell/targeted/inflict_handler/cast(list/targets)
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/obj/effect/proc_holder/spell/targeted/inflict_handler/cast(list/targets,mob/user = usr)
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for(var/mob/living/target in targets)
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playsound(target,sound, 50,1)
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@@ -12,8 +12,8 @@
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action_icon_state = "knock"
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/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets)
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usr << sound("sound/magic/Knock.ogg")
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/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets,mob/user = usr)
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user << sound("sound/magic/Knock.ogg")
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for(var/turf/T in targets)
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for(var/obj/machinery/door/door in T.contents)
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spawn(1)
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@@ -34,35 +34,35 @@
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ticker.mode.round_ends_with_antag_death = 1
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..()
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/obj/effect/proc_holder/spell/targeted/lichdom/cast(list/targets)
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for(var/mob/user in targets)
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/obj/effect/proc_holder/spell/targeted/lichdom/cast(list/targets,mob/user = usr)
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for(var/mob/M in targets)
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var/list/hand_items = list()
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if(iscarbon(user))
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hand_items = list(user.get_active_hand(),user.get_inactive_hand())
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if(iscarbon(M))
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hand_items = list(M.get_active_hand(),M.get_inactive_hand())
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if(marked_item && !stat_allowed) //sanity, shouldn't happen without badminry
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marked_item = null
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return
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if(stat_allowed) //Death is not my end!
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if(user.stat == CONSCIOUS && iscarbon(user))
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user << "<span class='notice'>You aren't dead enough to revive!</span>" //Usually a good problem to have
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if(M.stat == CONSCIOUS && iscarbon(M))
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M << "<span class='notice'>You aren't dead enough to revive!</span>" //Usually a good problem to have
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charge_counter = charge_max
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return
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if(!marked_item || qdeleted(marked_item)) //Wait nevermind
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user << "<span class='warning'>Your phylactery is gone!</span>"
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M << "<span class='warning'>Your phylactery is gone!</span>"
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return
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var/turf/user_turf = get_turf(user)
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var/turf/user_turf = get_turf(M)
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var/turf/item_turf = get_turf(marked_item)
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if(user_turf.z != item_turf.z)
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user << "<span class='warning'>Your phylactery is out of range!</span>"
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M << "<span class='warning'>Your phylactery is out of range!</span>"
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return
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|
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if(isobserver(user))
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var/mob/dead/observer/O = user
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if(isobserver(M))
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var/mob/dead/observer/O = M
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O.reenter_corpse()
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var/mob/living/carbon/human/lich = new /mob/living/carbon/human(item_turf)
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@@ -72,8 +72,8 @@
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lich.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(lich), slot_wear_suit)
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lich.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(lich), slot_head)
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lich.real_name = user.mind.name
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user.mind.transfer_to(lich)
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lich.real_name = M.mind.name
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M.mind.transfer_to(lich)
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lich.hardset_dna(null,null,lich.real_name,null,/datum/species/skeleton)
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lich << "<span class='warning'>Your bones clatter and shutter as they're pulled back into this world!</span>"
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charge_max += 600
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@@ -99,15 +99,15 @@
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if(ABSTRACT in item.flags || NODROP in item.flags)
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continue
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marked_item = item
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user << "<span class='warning'>You begin to focus your very being into the [item.name]...</span>"
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||||
M << "<span class='warning'>You begin to focus your very being into the [item.name]...</span>"
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break
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||||
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||||
if(!marked_item)
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||||
user << "<span class='caution'>You must hold an item you wish to make your phylactery...</span>"
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||||
M << "<span class='caution'>You must hold an item you wish to make your phylactery...</span>"
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||||
spawn(50)
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||||
if(marked_item.loc != user) //I changed my mind I don't want to put my soul in a cheeseburger!
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user << "<span class='warning'>Your soul snaps back to your body as you drop the [marked_item.name]!</span>"
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||||
if(marked_item.loc != M) //I changed my mind I don't want to put my soul in a cheeseburger!
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||||
M << "<span class='warning'>Your soul snaps back to your body as you drop the [marked_item.name]!</span>"
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||||
marked_item = null
|
||||
return
|
||||
name = "RISE!"
|
||||
@@ -118,11 +118,11 @@
|
||||
marked_item.name = "Ensouled [marked_item.name]"
|
||||
marked_item.desc = "A terrible aura surrounds this item, its very existence is offensive to life itself..."
|
||||
marked_item.color = "#003300"
|
||||
user << "<span class='userdanger'>With a hideous feeling of emptiness you watch in horrified fascination as skin sloughs off bone! Blood boils, nerves disintegrate, eyes boil in their sockets! As your organs crumble to dust in your fleshless chest you come to terms with your choice. You're a lich!</span>"
|
||||
user.set_species(/datum/species/skeleton)
|
||||
current_body = user.mind.current
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
M << "<span class='userdanger'>With a hideous feeling of emptiness you watch in horrified fascination as skin sloughs off bone! Blood boils, nerves disintegrate, eyes boil in their sockets! As your organs crumble to dust in your fleshless chest you come to terms with your choice. You're a lich!</span>"
|
||||
M.set_species(/datum/species/skeleton)
|
||||
current_body = M.mind.current
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.unEquip(H.wear_suit)
|
||||
H.unEquip(H.head)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(H), slot_wear_suit)
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
Snd = new/sound('sound/magic/lightning_chargeup.ogg',channel = 7)
|
||||
halo = image("icon"='icons/effects/effects.dmi',"icon_state" ="electricity","layer" = EFFECTS_LAYER)
|
||||
user.overlays.Add(halo)
|
||||
playsound(get_turf(usr), Snd, 50, 0)
|
||||
playsound(get_turf(user), Snd, 50, 0)
|
||||
if(do_mob(user,user,100,uninterruptible=1))
|
||||
if(ready && cast_check(skipcharge=1))
|
||||
choose_targets()
|
||||
@@ -48,13 +48,13 @@
|
||||
ready = 0
|
||||
var/mob/living/carbon/target = targets[1]
|
||||
Snd=sound(null, repeat = 0, wait = 1, channel = Snd.channel) //byond, why you suck?
|
||||
playsound(get_turf(usr),Snd,50,0)// Sorry MrPerson, but the other ways just didn't do it the way i needed to work, this is the only way.
|
||||
playsound(get_turf(user),Snd,50,0)// Sorry MrPerson, but the other ways just didn't do it the way i needed to work, this is the only way.
|
||||
if(get_dist(user,target)>range)
|
||||
user << "<span class='notice'>They are too far away!</span>"
|
||||
Reset(user)
|
||||
return
|
||||
|
||||
playsound(get_turf(usr), 'sound/magic/lightningbolt.ogg', 50, 1)
|
||||
playsound(get_turf(user), 'sound/magic/lightningbolt.ogg', 50, 1)
|
||||
user.Beam(target,icon_state="lightning",icon='icons/effects/effects.dmi',time=5)
|
||||
|
||||
Bolt(user,target,30,5,user)
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
still_recharging_msg = "<span class='warning'>You'll have to wait before you can give your vow of silence again!</span>"
|
||||
..()
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/mime/speak/cast(list/targets)
|
||||
/obj/effect/proc_holder/spell/targeted/mime/speak/cast(list/targets,mob/user = usr)
|
||||
for(var/mob/living/carbon/human/H in targets)
|
||||
H.mind.miming=!H.mind.miming
|
||||
if(H.mind.miming)
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
projectile.dir = get_dir(target,projectile)
|
||||
projectile.name = proj_name
|
||||
|
||||
var/current_loc = usr.loc
|
||||
var/current_loc = user.loc
|
||||
|
||||
projectile.loc = current_loc
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
qdel(trail)
|
||||
|
||||
if(projectile.loc in range(target.loc,proj_trigger_range))
|
||||
projectile.perform(list(target))
|
||||
projectile.perform(list(target),user=user)
|
||||
break
|
||||
|
||||
current_loc = projectile.loc
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/list/current_shapes = list()
|
||||
var/list/current_casters = list()
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/shapeshift/cast(list/targets)
|
||||
/obj/effect/proc_holder/spell/targeted/shapeshift/cast(list/targets,mob/user = usr)
|
||||
for(var/mob/living/M in targets)
|
||||
if(M in current_shapes)
|
||||
Restore(M)
|
||||
|
||||
@@ -15,9 +15,9 @@
|
||||
|
||||
action_icon_state = "summons"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/summonitem/cast(list/targets)
|
||||
for(var/mob/living/user in targets)
|
||||
var/list/hand_items = list(user.get_active_hand(),user.get_inactive_hand())
|
||||
/obj/effect/proc_holder/spell/targeted/summonitem/cast(list/targets,mob/user = usr)
|
||||
for(var/mob/living/L in targets)
|
||||
var/list/hand_items = list(L.get_active_hand(),L.get_inactive_hand())
|
||||
var/butterfingers = 0
|
||||
var/message
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
var/obj/item/organ/internal/organ = item_to_retrive
|
||||
if(organ.owner)
|
||||
// If this code ever runs I will be happy
|
||||
add_logs(user, organ.owner, "magically removed [organ.name] from", addition="INTENT: [uppertext(user.a_intent)]")
|
||||
add_logs(L, organ.owner, "magically removed [organ.name] from", addition="INTENT: [uppertext(L.a_intent)]")
|
||||
organ.Remove(organ.owner)
|
||||
else
|
||||
while(!isturf(item_to_retrive.loc) && infinite_recursion < 10) //if it's in something you get the whole thing.
|
||||
@@ -67,7 +67,7 @@
|
||||
|
||||
if(issilicon(M)) //Items in silicons warp the whole silicon
|
||||
M.loc.visible_message("<span class='warning'>[M] suddenly disappears!</span>")
|
||||
M.loc = user.loc
|
||||
M.loc = L.loc
|
||||
M.loc.visible_message("<span class='caution'>[M] suddenly appears!</span>")
|
||||
item_to_retrive = null
|
||||
break
|
||||
@@ -95,22 +95,22 @@
|
||||
item_to_retrive.loc.visible_message("<span class='warning'>The [item_to_retrive.name] suddenly disappears!</span>")
|
||||
|
||||
|
||||
if(user.hand) //left active hand
|
||||
if(!user.equip_to_slot_if_possible(item_to_retrive, slot_l_hand, 0, 1, 1))
|
||||
if(!user.equip_to_slot_if_possible(item_to_retrive, slot_r_hand, 0, 1, 1))
|
||||
if(L.hand) //left active hand
|
||||
if(!L.equip_to_slot_if_possible(item_to_retrive, slot_l_hand, 0, 1, 1))
|
||||
if(!L.equip_to_slot_if_possible(item_to_retrive, slot_r_hand, 0, 1, 1))
|
||||
butterfingers = 1
|
||||
else //right active hand
|
||||
if(!user.equip_to_slot_if_possible(item_to_retrive, slot_r_hand, 0, 1, 1))
|
||||
if(!user.equip_to_slot_if_possible(item_to_retrive, slot_l_hand, 0, 1, 1))
|
||||
if(!L.equip_to_slot_if_possible(item_to_retrive, slot_r_hand, 0, 1, 1))
|
||||
if(!L.equip_to_slot_if_possible(item_to_retrive, slot_l_hand, 0, 1, 1))
|
||||
butterfingers = 1
|
||||
if(butterfingers)
|
||||
item_to_retrive.loc = user.loc
|
||||
item_to_retrive.loc = L.loc
|
||||
item_to_retrive.loc.visible_message("<span class='caution'>The [item_to_retrive.name] suddenly appears!</span>")
|
||||
playsound(get_turf(user),"sound/magic/SummonItems_generic.ogg",50,1)
|
||||
playsound(get_turf(L),"sound/magic/SummonItems_generic.ogg",50,1)
|
||||
else
|
||||
item_to_retrive.loc.visible_message("<span class='caution'>The [item_to_retrive.name] suddenly appears in [user]'s hand!</span>")
|
||||
playsound(get_turf(user),"sound/magic/SummonItems_generic.ogg",50,1)
|
||||
item_to_retrive.loc.visible_message("<span class='caution'>The [item_to_retrive.name] suddenly appears in [L]'s hand!</span>")
|
||||
playsound(get_turf(L),"sound/magic/SummonItems_generic.ogg",50,1)
|
||||
|
||||
|
||||
if(message)
|
||||
user << message
|
||||
L << message
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/touch/cast(list/targets)
|
||||
for(var/mob/living/carbon/user in targets)
|
||||
/obj/effect/proc_holder/spell/targeted/touch/cast(list/targets,mob/user = usr)
|
||||
for(var/mob/living/carbon/C in targets)
|
||||
if(!attached_hand)
|
||||
if(!ChargeHand(user))
|
||||
if(!ChargeHand(C))
|
||||
return 0
|
||||
while(attached_hand) //hibernate untill the spell is actually used
|
||||
charge_counter = 0
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
starting_spells = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/trigger/cast(list/targets)
|
||||
/obj/effect/proc_holder/spell/targeted/trigger/cast(list/targets,mob/user = usr)
|
||||
playMagSound()
|
||||
for(var/mob/living/target in targets)
|
||||
for(var/obj/effect/proc_holder/spell/spell in contents)
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
var/sound1 = "sound/weapons/ZapBang.ogg"
|
||||
var/sound2 = "sound/weapons/ZapBang.ogg"
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/turf_teleport/cast(list/targets)
|
||||
playsound(get_turf(usr), sound1, 50,1)
|
||||
/obj/effect/proc_holder/spell/targeted/turf_teleport/cast(list/targets,mob/user = usr)
|
||||
playsound(get_turf(user), sound1, 50,1)
|
||||
for(var/mob/living/target in targets)
|
||||
var/list/turfs = new/list()
|
||||
for(var/turf/T in range(target,outer_tele_radius))
|
||||
@@ -41,4 +41,4 @@
|
||||
if(target.buckled_mob)
|
||||
target.unbuckle_mob(force=1)
|
||||
target.loc = picked
|
||||
playsound(get_turf(usr), sound2, 50,1)
|
||||
playsound(get_turf(user), sound2, 50,1)
|
||||
|
||||
@@ -273,7 +273,7 @@
|
||||
action_icon_state = "fireball"
|
||||
sound = "sound/magic/Fireball.ogg"
|
||||
|
||||
/obj/effect/proc_holder/spell/turf/fireball/cast(turf/T)
|
||||
/obj/effect/proc_holder/spell/turf/fireball/cast(turf/T,mob/user = usr)
|
||||
explosion(T, -1, 0, 2, 3, 0, flame_range = 2)
|
||||
|
||||
|
||||
@@ -303,8 +303,7 @@
|
||||
|
||||
action_icon_state = "repulse"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets)
|
||||
var/mob/user = usr
|
||||
/obj/effect/proc_holder/spell/aoe_turf/repulse/cast(list/targets,mob/user = usr)
|
||||
var/list/thrownatoms = list()
|
||||
var/atom/throwtarget
|
||||
var/distfromcaster
|
||||
@@ -351,9 +350,9 @@
|
||||
action_icon_state = "tailsweep"
|
||||
action_background_icon_state = "bg_alien"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/repulse/xeno/cast(list/targets)
|
||||
if(istype(usr, /mob/living/carbon))
|
||||
var/mob/living/carbon/C = usr
|
||||
/obj/effect/proc_holder/spell/aoe_turf/repulse/xeno/cast(list/targets,mob/user = usr)
|
||||
if(istype(user, /mob/living/carbon))
|
||||
var/mob/living/carbon/C = user
|
||||
playsound(C.loc, 'sound/voice/hiss5.ogg', 80, 1, 1)
|
||||
C.spin(6,1)
|
||||
..()
|
||||
|
||||
@@ -373,7 +373,6 @@ var/list/uplink_items = list()
|
||||
desc = "A box of shurikens from ancient Earth martial arts. They are highly effective throwing weapons, and will embed into limbs when possible."
|
||||
item = /obj/item/weapon/storage/box/throwing_stars
|
||||
cost = 6
|
||||
excludefrom = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/stealthy_weapons/edagger
|
||||
name = "Energy Dagger"
|
||||
@@ -583,6 +582,16 @@ var/list/uplink_items = list()
|
||||
cost = 8
|
||||
excludefrom = list(/datum/game_mode/gang)
|
||||
|
||||
/datum/uplink_item/device_tools/hardsuit
|
||||
name = "Elite Syndicate Hardsuit"
|
||||
desc = "The elite Syndicate hardsuit is worn by only the best nuclear agents. Features much better armoring and complete fireproofing, as well as a built in jetpack. \
|
||||
When the built in helmet is deployed your identity will be protected, even in death, as the suit cannot be removed by outside forces. Toggling the suit into combat mode \
|
||||
will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, small enough to fit within a backpack. \
|
||||
Nanotrasen crewmembers are trained to report red space suit sightings; these suits in particular are known to drive employees into a panic."
|
||||
item = /obj/item/clothing/suit/space/hardsuit/syndi/elite
|
||||
cost = 8
|
||||
gamemodes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/device_tools/thermal
|
||||
name = "Thermal Imaging Glasses"
|
||||
desc = "These goggles can be turned to resemble common eyewears throughout the station. \
|
||||
@@ -793,7 +802,6 @@ var/list/uplink_items = list()
|
||||
You can also play card games with them or leave them on your victims."
|
||||
item = /obj/item/toy/cards/deck/syndicate
|
||||
cost = 1
|
||||
excludefrom = list(/datum/game_mode/nuclear)
|
||||
surplus = 40
|
||||
|
||||
/datum/uplink_item/badass/syndiecash
|
||||
@@ -874,4 +882,4 @@ var/list/uplink_items = list()
|
||||
U.purchase_log += "<BIG>\icon[C]</BIG>"
|
||||
for(var/item in bought_items)
|
||||
new item(C)
|
||||
U.purchase_log += "<BIG>\icon[item]</BIG>"
|
||||
U.purchase_log += "<BIG>\icon[item]</BIG>"
|
||||
Reference in New Issue
Block a user