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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-20 03:30:01 +01:00
More standard tgui input conversions (#63464)
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@@ -101,18 +101,20 @@
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/obj/item/holochip/AltClick(mob/user)
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if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
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return
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var/split_amount = round(input(user,"How many credits do you want to extract from the holochip?") as null|num)
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if(split_amount == null || split_amount <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
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var/split_amount = tgui_input_number(user, "How many credits do you want to extract from the holochip?", "Holochip")
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if(isnull(split_amount))
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return
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else
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var/new_credits = spend(split_amount, TRUE)
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var/obj/item/holochip/H = new(user ? user : drop_location(), new_credits)
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if(user)
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if(!user.put_in_hands(H))
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H.forceMove(user.drop_location())
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add_fingerprint(user)
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H.add_fingerprint(user)
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to_chat(user, span_notice("You extract [split_amount] credits into a new holochip."))
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if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
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return
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split_amount = round(split_amount)
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var/new_credits = spend(split_amount, TRUE)
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var/obj/item/holochip/H = new(user ? user : drop_location(), new_credits)
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if(user)
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if(!user.put_in_hands(H))
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H.forceMove(user.drop_location())
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add_fingerprint(user)
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H.add_fingerprint(user)
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to_chat(user, span_notice("You extract [split_amount] credits into a new holochip."))
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/obj/item/holochip/emp_act(severity)
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. = ..()
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@@ -274,13 +274,14 @@
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/obj/item/grenade/chem_grenade/adv_release/multitool_act(mob/living/user, obj/item/tool)
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if (active)
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return
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var/newspread = tgui_input_number(user, "Please enter a new spread amount", name)
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if (newspread != null && user.canUseTopic(src, BE_CLOSE))
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newspread = round(newspread)
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unit_spread = clamp(newspread, 5, 100)
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to_chat(user, span_notice("You set the time release to [unit_spread] units per detonation."))
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if (newspread != unit_spread)
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to_chat(user, span_notice("The new value is out of bounds. Minimum spread is 5 units, maximum is 100 units."))
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var/newspread = tgui_input_number(user, "Please enter a new spread amount", "Grenade Spread", 5, 100, 5)
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if(isnull(newspread))
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return
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if(!user.canUseTopic(src, BE_CLOSE))
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return
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newspread = round(newspread)
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unit_spread = clamp(newspread, 5, 100)
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to_chat(user, span_notice("You set the time release to [unit_spread] units per detonation."))
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..()
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/obj/item/grenade/chem_grenade/adv_release/detonate(mob/living/lanced_by)
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@@ -149,12 +149,17 @@
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return ..()
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if(weapon.tool_behaviour == TOOL_MULTITOOL)
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var/newtime = tgui_input_number(user, "Please enter a new detonation time", name)
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if (newtime != null && user.canUseTopic(src, BE_CLOSE))
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if(change_det_time(newtime))
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to_chat(user, span_notice("You modify the time delay. It's set for [DisplayTimeText(det_time)]."))
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if (round(newtime * 10) != det_time)
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to_chat(user, span_warning("The new value is out of bounds. The lowest possible time is 3 seconds and highest is 5 seconds. Instant detonations are also possible."))
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var/newtime = tgui_input_list(user, "Please enter a new detonation time", "Detonation Timer", list("Instant", 3, 4, 5))
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if (isnull(newtime))
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return
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if(!user.canUseTopic(src, BE_CLOSE))
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return
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if(newtime == "Instant" && change_det_time(0))
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to_chat(user, span_notice("You modify the time delay. It's set to be instantaneous."))
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return
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newtime = round(newtime)
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if(change_det_time(newtime))
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to_chat(user, span_notice("You modify the time delay. It's set for [DisplayTimeText(det_time)]."))
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return
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else if(weapon.tool_behaviour == TOOL_SCREWDRIVER)
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if(change_det_time())
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@@ -162,9 +167,7 @@
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/obj/item/grenade/proc/change_det_time(time) //Time uses real time.
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. = TRUE
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if(time != null)
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if(time < 3)
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time = 3
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if(!isnull(time))
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det_time = round(clamp(time * 10, 0, 5 SECONDS))
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else
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var/previous_time = det_time
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@@ -517,8 +517,10 @@
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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var/max = get_amount()
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var/stackmaterial = round(tgui_input_number(user, "How many sheets do you wish to take out of this stack?", "Stack Split", max_value = max))
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if(isnull(stackmaterial))
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return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
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stackmaterial = min(max, stackmaterial)
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if(stackmaterial == null || stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
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if(stackmaterial <= 0 || !user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, !iscyborg(user)))
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return SECONDARY_ATTACK_CONTINUE_CHAIN
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split_stack(user, stackmaterial)
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to_chat(user, span_notice("You take [stackmaterial] sheets out of the stack."))
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