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Random language trait tweak (#84816)
## About The Pull Request - Splits the trait into two, one that affects only bots (like the original version) and one that only affects machines - Only mapload bots are affected (again) - Only mapload machines are affected - The Automated Announcer is immune ## Why It's Good For The Game I made this trait a while back and then someone else changed it to be far more disruptive and annoying without adjusting the weight, so I feel like I have the right to reign it back in a little bit. This aims to retain some of the charm intended behind the original trait while maintaining some of the changes made to it. ## Changelog 🆑 Melbert add: Bot Language station trait split into two: One that affects bots (retains the old weight and cost) and one that affects machine (half weight, double the cost) del: Bot Language station trait and (new) Machine Language station trait no longer affect newly created machines or bots, just those present at game start del: Machine Language station trait cannot affect the Automated Announcer in telecomms /🆑
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@@ -142,9 +142,6 @@ GLOBAL_LIST_INIT(command_strings, list(
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var/datum/atom_hud/datahud = GLOB.huds[data_hud_type]
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datahud.show_to(src)
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if(HAS_TRAIT(SSstation, STATION_TRAIT_BOTS_GLITCHED))
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randomize_language_if_on_station()
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if(mapload && is_station_level(z) && (bot_mode_flags & BOT_MODE_CAN_BE_SAPIENT) && (bot_mode_flags & BOT_MODE_ROUNDSTART_POSSESSION))
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enable_possession(mapload = mapload)
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