Removes Obsolete, Unused, and Unmaintained overrides (#23232)

* Remove unused override comments and fix a few I found

* remove lighting icon overrides (obsolete)

* remove laz/borg overrides (obsolete)

* Remove the catch-all e-gun override, manually overrides the two severely out of date sprites that we ACTUALLY have updates for

* oop

* removes obsolete surgery table sprite (probably technically too close to Bay's to be using actually)

* Love un-updated pathing

* oop

* this back icon wasn't even on this gun ever was it

* didn't notice this override >:(
This commit is contained in:
OrionTheFox
2023-08-22 13:15:24 -07:00
committed by GitHub
parent 7227f61d8c
commit dcd3fce15f
31 changed files with 25 additions and 119 deletions
@@ -1,4 +1,4 @@
/obj/item/gun/energy/e_gun //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
/obj/item/gun/energy/e_gun
name = "energy gun"
desc = "A basic hybrid energy gun with two settings: disable and kill."
icon_state = "energy"
@@ -110,7 +110,7 @@
/obj/item/gun/energy/e_gun/turret/add_seclight_point()
return
/obj/item/gun/energy/e_gun/nuclear
/obj/item/gun/energy/e_gun/nuclear //SKYRAT EDIT - ICON OVERRIDDEN IN AESTHETICS MODULE
name = "advanced energy gun"
desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
icon_state = "nucgun"
@@ -546,7 +546,7 @@
//Cosmetic
/obj/item/borg/upgrade/modkit/chassis_mod /////ICON OVERRIDE IN modular_skyrat/modules/aesthetics/guns/icons/energy.dmi
/obj/item/borg/upgrade/modkit/chassis_mod
name = "super chassis"
desc = "Makes your KA yellow. All the fun of having a more powerful KA without actually having a more powerful KA."
cost = 0
@@ -573,7 +573,7 @@
holder.update_held_items()
..()
/obj/item/borg/upgrade/modkit/chassis_mod/orange /////ICON OVERRIDE IN modular_skyrat/modules/aesthetics/guns/icons/energy.dmi
/obj/item/borg/upgrade/modkit/chassis_mod/orange
name = "hyper chassis"
desc = "Makes your KA orange. All the fun of having explosive blasts without actually having explosive blasts."
chassis_icon = "kineticgun_h"
@@ -1,4 +1,4 @@
/obj/item/gun/energy/laser //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
/obj/item/gun/energy/laser
name = "laser gun"
desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal."
icon_state = "laser"
@@ -89,7 +89,7 @@
///Laser Cannon
/obj/item/gun/energy/lasercannon//ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
/obj/item/gun/energy/lasercannon
name = "accelerator laser cannon"
desc = "An advanced laser cannon that does more damage the farther away the target is."
icon_state = "lasercannon"
@@ -1,4 +1,4 @@
/obj/item/gun/energy/ionrifle
/obj/item/gun/energy/ionrifle //SKYRAT EDIT - ICON OVERRIDDEN IN AESTHETICS MODULE
name = "ion rifle"
desc = "A man-portable anti-armor weapon designed to disable mechanical threats at range."
icon_state = "ionrifle"