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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
Removes Obsolete, Unused, and Unmaintained overrides (#23232)
* Remove unused override comments and fix a few I found * remove lighting icon overrides (obsolete) * remove laz/borg overrides (obsolete) * Remove the catch-all e-gun override, manually overrides the two severely out of date sprites that we ACTUALLY have updates for * oop * removes obsolete surgery table sprite (probably technically too close to Bay's to be using actually) * Love un-updated pathing * oop * this back icon wasn't even on this gun ever was it * didn't notice this override >:(
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@@ -1,4 +1,4 @@
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/obj/item/gun/energy/e_gun //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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/obj/item/gun/energy/e_gun
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name = "energy gun"
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desc = "A basic hybrid energy gun with two settings: disable and kill."
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icon_state = "energy"
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@@ -110,7 +110,7 @@
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/obj/item/gun/energy/e_gun/turret/add_seclight_point()
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return
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/obj/item/gun/energy/e_gun/nuclear
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/obj/item/gun/energy/e_gun/nuclear //SKYRAT EDIT - ICON OVERRIDDEN IN AESTHETICS MODULE
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name = "advanced energy gun"
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desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
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icon_state = "nucgun"
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@@ -546,7 +546,7 @@
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//Cosmetic
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/obj/item/borg/upgrade/modkit/chassis_mod /////ICON OVERRIDE IN modular_skyrat/modules/aesthetics/guns/icons/energy.dmi
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/obj/item/borg/upgrade/modkit/chassis_mod
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name = "super chassis"
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desc = "Makes your KA yellow. All the fun of having a more powerful KA without actually having a more powerful KA."
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cost = 0
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@@ -573,7 +573,7 @@
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holder.update_held_items()
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..()
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/obj/item/borg/upgrade/modkit/chassis_mod/orange /////ICON OVERRIDE IN modular_skyrat/modules/aesthetics/guns/icons/energy.dmi
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/obj/item/borg/upgrade/modkit/chassis_mod/orange
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name = "hyper chassis"
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desc = "Makes your KA orange. All the fun of having explosive blasts without actually having explosive blasts."
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chassis_icon = "kineticgun_h"
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@@ -1,4 +1,4 @@
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/obj/item/gun/energy/laser //ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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/obj/item/gun/energy/laser
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name = "laser gun"
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desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal."
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icon_state = "laser"
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@@ -89,7 +89,7 @@
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///Laser Cannon
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/obj/item/gun/energy/lasercannon//ICON OVERRIDEN IN SKYRAT AESTHETICS - SEE MODULE
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/obj/item/gun/energy/lasercannon
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name = "accelerator laser cannon"
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desc = "An advanced laser cannon that does more damage the farther away the target is."
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icon_state = "lasercannon"
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@@ -1,4 +1,4 @@
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/obj/item/gun/energy/ionrifle
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/obj/item/gun/energy/ionrifle //SKYRAT EDIT - ICON OVERRIDDEN IN AESTHETICS MODULE
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name = "ion rifle"
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desc = "A man-portable anti-armor weapon designed to disable mechanical threats at range."
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icon_state = "ionrifle"
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