mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 22:19:30 +01:00
It's 2 am and im having a manic episode so i fixed hair (#69092)
* 2 am coding * lazylists like this are stupid * reviews
This commit is contained in:
@@ -30,8 +30,6 @@
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var/limb_id = SPECIES_HUMAN
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//Defines what sprite the limb should use if it is also sexually dimorphic.
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VAR_PROTECTED/limb_gender = "m"
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///Does this limb have a greyscale version?
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var/uses_mutcolor = TRUE
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///Is there a sprite difference between male and female?
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var/is_dimorphic = FALSE
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///The actual color a limb is drawn as, set by /proc/update_limb()
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@@ -660,7 +658,7 @@
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else
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skin_tone = ""
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if(((MUTCOLORS in owner_species.species_traits) || (DYNCOLORS in owner_species.species_traits)) && uses_mutcolor) //Ethereal code. Motherfuckers.
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if(((MUTCOLORS in owner_species.species_traits) || (DYNCOLORS in owner_species.species_traits))) //Ethereal code. Motherfuckers.
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if(owner_species.fixed_mut_color)
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species_color = owner_species.fixed_mut_color
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else
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@@ -140,7 +140,7 @@
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synchronize_bodytypes(phantom_owner)
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phantom_owner.update_health_hud() //update the healthdoll
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phantom_owner.update_body()
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phantom_owner.update_hair()
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phantom_owner.update_body_parts()
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if(!drop_loc) // drop_loc = null happens when a "dummy human" used for rendering icons on prefs screen gets its limbs replaced.
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qdel(src)
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@@ -418,6 +418,21 @@
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pill_action.Grant(new_head_owner)
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break
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///Transfer existing hair properties to the new human.
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if(!special && ishuman(new_head_owner))
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var/mob/living/carbon/human/sexy_chad = new_head_owner
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sexy_chad.hairstyle = hair_style
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sexy_chad.hair_color = hair_color
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sexy_chad.facial_hair_color = facial_hair_color
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sexy_chad.facial_hairstyle = facial_hairstyle
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if(hair_gradient_style || facial_hair_gradient_style)
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LAZYSETLEN(sexy_chad.grad_style, GRADIENTS_LEN)
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LAZYSETLEN(sexy_chad.grad_color, GRADIENTS_LEN)
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sexy_chad.grad_style[GRADIENT_HAIR_KEY] = hair_gradient_style
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sexy_chad.grad_color[GRADIENT_HAIR_KEY] = hair_gradient_color
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sexy_chad.grad_style[GRADIENT_FACIAL_HAIR_KEY] = facial_hair_gradient_style
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sexy_chad.grad_color[GRADIENT_FACIAL_HAIR_KEY] = facial_hair_gradient_color
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new_head_owner.updatehealth()
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new_head_owner.update_body()
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new_head_owner.update_damage_overlays()
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@@ -0,0 +1,111 @@
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#define SET_OVERLAY_VALUE(X,Y,Z) if(X) X.Y = Z
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///Part of `update_limb()`, this proc does what the name implies.
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/obj/item/bodypart/head/proc/update_hair_and_lips()
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var/mob/living/carbon/human/human_head_owner = owner
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var/datum/species/owner_species = human_head_owner.dna.species
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if(human_head_owner.lip_style && (LIPS in owner_species.species_traits))
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lip_style = human_head_owner.lip_style
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lip_color = human_head_owner.lip_color
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else
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lip_style = null
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lip_color = "white"
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///FACIAL HAIR CHECKS START
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//we check if our hat or helmet hides our facial hair.
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facial_hair_hidden = FALSE
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if(human_head_owner.head)
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var/obj/item/hat = human_head_owner.head
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if(hat.flags_inv & HIDEFACIALHAIR)
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facial_hair_hidden = TRUE
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if(human_head_owner.wear_mask)
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var/obj/item/mask = human_head_owner.wear_mask
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if(mask.flags_inv & HIDEFACIALHAIR)
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facial_hair_hidden = TRUE
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///FACIAL HAIR CHECKS END
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///HAIR CHECKS START
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hair_hidden = FALSE
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if(human_head_owner.head)
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var/obj/item/hat = human_head_owner.head
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if(hat.flags_inv & HIDEHAIR)
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hair_hidden = TRUE
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if(human_head_owner.w_uniform)
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var/obj/item/item_uniform = human_head_owner.w_uniform
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if(item_uniform.flags_inv & HIDEHAIR)
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hair_hidden = TRUE
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if(human_head_owner.wear_mask)
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var/obj/item/mask = human_head_owner.wear_mask
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if(mask.flags_inv & HIDEHAIR)
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hair_hidden = TRUE
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///HAIR CHECKS END
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if(!hair_hidden && !owner.getorganslot(ORGAN_SLOT_BRAIN) && !(NOBLOOD in species_flags_list))
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show_debrained = TRUE
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else
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show_debrained = FALSE
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var/datum/sprite_accessory/sprite_accessory
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facial_overlay = null
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facial_gradient_overlay = null
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hair_overlay = null
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hair_gradient_overlay = null
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hair_alpha = owner_species.hair_alpha
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hair_color = human_head_owner.hair_color
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facial_hair_color = human_head_owner.facial_hair_color
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fixed_hair_color = owner_species.fixed_mut_color //Can be null
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hair_style = human_head_owner.hairstyle
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facial_hairstyle = human_head_owner.facial_hairstyle
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if(facial_hairstyle && !facial_hair_hidden && (FACEHAIR in species_flags_list))
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sprite_accessory = GLOB.facial_hairstyles_list[facial_hairstyle]
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if(sprite_accessory)
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//Create the overlay
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facial_overlay = mutable_appearance(sprite_accessory.icon, sprite_accessory.icon_state, -HAIR_LAYER)
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facial_overlay.overlays += emissive_blocker(facial_overlay.icon, facial_overlay.icon_state, alpha = hair_alpha)
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//Gradients
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facial_hair_gradient_style = LAZYACCESS(human_head_owner.grad_style, GRADIENT_FACIAL_HAIR_KEY)
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if(facial_hair_gradient_style)
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facial_hair_gradient_color = LAZYACCESS(human_head_owner.grad_color, GRADIENT_FACIAL_HAIR_KEY)
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facial_gradient_overlay = make_gradient_overlay(sprite_accessory.icon, sprite_accessory.icon_state, HAIR_LAYER, GLOB.facial_hair_gradients_list[facial_hair_gradient_style], facial_hair_gradient_color)
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facial_overlay.overlays += emissive_blocker(sprite_accessory.icon, sprite_accessory.icon_state, alpha = hair_alpha)
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if(!hair_hidden && !show_debrained && (HAIR in species_flags_list))
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sprite_accessory = GLOB.hairstyles_list[hair_style]
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if(sprite_accessory)
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hair_overlay = mutable_appearance(sprite_accessory.icon, sprite_accessory.icon_state, -HAIR_LAYER)
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hair_overlay.overlays += emissive_blocker(hair_overlay.icon, hair_overlay.icon_state, alpha = hair_alpha)
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hair_gradient_style = LAZYACCESS(human_head_owner.grad_style, GRADIENT_HAIR_KEY)
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if(hair_gradient_style)
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hair_gradient_color = LAZYACCESS(human_head_owner.grad_color, GRADIENT_HAIR_KEY)
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hair_gradient_overlay = make_gradient_overlay(sprite_accessory.icon, sprite_accessory.icon_state, HAIR_LAYER, GLOB.hair_gradients_list[hair_gradient_style], hair_gradient_color)
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//CREATION-ONLY END
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//HAIR COLOR START
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if(!override_hair_color)
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if(hair_color_source)
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if(hair_color_source == "fixedmutcolor")
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SET_OVERLAY_VALUE(facial_overlay, color, fixed_hair_color)
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SET_OVERLAY_VALUE(hair_overlay, color, fixed_hair_color)
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else if(hair_color_source == "mutcolor")
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SET_OVERLAY_VALUE(facial_overlay, color, facial_hair_color)
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SET_OVERLAY_VALUE(hair_overlay, color, hair_color)
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else
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SET_OVERLAY_VALUE(facial_overlay, color, hair_color_source)
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SET_OVERLAY_VALUE(hair_overlay, color, hair_color_source)
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else
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SET_OVERLAY_VALUE(facial_overlay, color, facial_hair_color)
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SET_OVERLAY_VALUE(hair_overlay, color, hair_color)
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else
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SET_OVERLAY_VALUE(facial_overlay, color, override_hair_color)
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SET_OVERLAY_VALUE(hair_overlay, color, override_hair_color)
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//HAIR COLOR END
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#undef SET_OVERLAY_VALUE
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@@ -166,7 +166,6 @@
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return ..()
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#define SET_OVERLAY_VALUE(X,Y,Z) if(X) X.Y = Z
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/obj/item/bodypart/head/update_limb(dropping_limb, is_creating)
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. = ..()
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@@ -178,117 +177,10 @@
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lip_style = null
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stored_lipstick_trait = null
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else if(!animal_origin && ishuman(owner))
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var/mob/living/carbon/human/human_head_owner = owner
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var/datum/species/owner_species = human_head_owner.dna.species
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if(human_head_owner.lip_style && (LIPS in owner_species.species_traits))
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lip_style = human_head_owner.lip_style
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lip_color = human_head_owner.lip_color
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else
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lip_style = null
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lip_color = "white"
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///FACIAL HAIR CHECKS START
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//we check if our hat or helmet hides our facial hair.
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facial_hair_hidden = FALSE
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if(human_head_owner.head)
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var/obj/item/hat = human_head_owner.head
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if(hat.flags_inv & HIDEFACIALHAIR)
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facial_hair_hidden = TRUE
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if(human_head_owner.wear_mask)
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var/obj/item/mask = human_head_owner.wear_mask
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if(mask.flags_inv & HIDEFACIALHAIR)
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facial_hair_hidden = TRUE
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///FACIAL HAIR CHECKS END
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///HAIR CHECKS START
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hair_hidden = FALSE
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if(human_head_owner.head)
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var/obj/item/hat = human_head_owner.head
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if(hat.flags_inv & HIDEHAIR)
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hair_hidden = TRUE
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if(human_head_owner.w_uniform)
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var/obj/item/item_uniform = human_head_owner.w_uniform
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if(item_uniform.flags_inv & HIDEHAIR)
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hair_hidden = TRUE
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if(human_head_owner.wear_mask)
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var/obj/item/mask = human_head_owner.wear_mask
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if(mask.flags_inv & HIDEHAIR)
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hair_hidden = TRUE
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///HAIR CHECKS END
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if(!hair_hidden && !owner.getorgan(/obj/item/organ/internal/brain) && !(NOBLOOD in species_flags_list))
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show_debrained = TRUE
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else
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show_debrained = FALSE
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//CREATION-ONLY START
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if(is_creating)
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var/datum/sprite_accessory/sprite_accessory
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facial_overlay = null
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facial_gradient_overlay = null
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hair_overlay = null
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hair_gradient_overlay = null
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hair_alpha = owner_species.hair_alpha
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hair_color = human_head_owner.hair_color
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facial_hair_color = human_head_owner.facial_hair_color
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fixed_hair_color = owner_species.fixed_mut_color //Can be null
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hair_style = human_head_owner.hairstyle
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facial_hairstyle = human_head_owner.facial_hairstyle
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if(!animal_origin && ishuman(owner))
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update_hair_and_lips()
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if(facial_hairstyle && !facial_hair_hidden && (FACEHAIR in species_flags_list))
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sprite_accessory = GLOB.facial_hairstyles_list[facial_hairstyle]
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if(sprite_accessory)
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//Create the overlay
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facial_overlay = mutable_appearance(sprite_accessory.icon, sprite_accessory.icon_state, -HAIR_LAYER)
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facial_overlay.overlays += emissive_blocker(facial_overlay.icon, facial_overlay.icon_state, alpha = hair_alpha)
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//Gradients
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facial_hair_gradient_style = LAZYACCESS(human_head_owner.grad_style, GRADIENT_FACIAL_HAIR_KEY)
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if(facial_hair_gradient_style)
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facial_hair_gradient_color = LAZYACCESS(human_head_owner.grad_color, GRADIENT_FACIAL_HAIR_KEY)
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facial_gradient_overlay = make_gradient_overlay(sprite_accessory.icon, sprite_accessory.icon_state, HAIR_LAYER, GLOB.facial_hair_gradients_list[facial_hair_gradient_style], facial_hair_gradient_color)
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facial_overlay.overlays += emissive_blocker(sprite_accessory.icon, sprite_accessory.icon_state, alpha = hair_alpha)
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if(!hair_hidden && !show_debrained && (HAIR in species_flags_list))
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sprite_accessory = GLOB.hairstyles_list[hair_style]
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if(sprite_accessory)
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hair_overlay = mutable_appearance(sprite_accessory.icon, sprite_accessory.icon_state, -HAIR_LAYER)
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hair_overlay.overlays += emissive_blocker(hair_overlay.icon, hair_overlay.icon_state, alpha = hair_alpha)
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hair_gradient_style = LAZYACCESS(human_head_owner.grad_style, GRADIENT_HAIR_KEY)
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if(hair_gradient_style)
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hair_gradient_color = LAZYACCESS(human_head_owner.grad_color, GRADIENT_HAIR_KEY)
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hair_gradient_overlay = make_gradient_overlay(sprite_accessory.icon, sprite_accessory.icon_state, HAIR_LAYER, GLOB.hair_gradients_list[hair_gradient_style], hair_gradient_color)
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//CREATION-ONLY END
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//HAIR COLOR START
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if(!override_hair_color)
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if(hair_color_source)
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if(hair_color_source == "fixedmutcolor")
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SET_OVERLAY_VALUE(facial_overlay, color, fixed_hair_color)
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SET_OVERLAY_VALUE(hair_overlay, color, fixed_hair_color)
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else if(hair_color_source == "mutcolor")
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SET_OVERLAY_VALUE(facial_overlay, color, facial_hair_color)
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SET_OVERLAY_VALUE(hair_overlay, color, hair_color)
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else
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SET_OVERLAY_VALUE(facial_overlay, color, hair_color_source)
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SET_OVERLAY_VALUE(hair_overlay, color, hair_color_source)
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else
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SET_OVERLAY_VALUE(facial_overlay, color, facial_hair_color)
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SET_OVERLAY_VALUE(hair_overlay, color, hair_color)
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else
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SET_OVERLAY_VALUE(facial_overlay, color, override_hair_color)
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SET_OVERLAY_VALUE(hair_overlay, color, override_hair_color)
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//HAIR COLOR END
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#undef SET_OVERLAY_VALUE
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/obj/item/bodypart/head/get_limb_icon(dropped, draw_external_organs)
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@@ -361,10 +253,11 @@
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. += hair_overlay
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if(hair_gradient_overlay)
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. += hair_gradient_overlay
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///Set the haircolor of a human. Override instead sets the override value, it will not be changed away from the override value until override is set to null.
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/mob/proc/set_haircolor(hex_string, override)
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/mob/living/proc/set_haircolor(hex_string, override)
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return
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///Set the haircolor of a human. Override instead sets the override value, it will not be changed away from the override value until override is set to null.
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/mob/living/carbon/human/set_haircolor(hex_string, override)
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var/obj/item/bodypart/head/my_head = get_bodypart(BODY_ZONE_HEAD)
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if(!my_head)
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@@ -373,8 +266,8 @@
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if(override)
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my_head.override_hair_color = hex_string
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else
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my_head.hair_color = hex_string
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update_hair(is_creating = TRUE)
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hair_color = hex_string
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update_body_parts()
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/obj/item/bodypart/head/proc/make_gradient_overlay(file, icon, layer, datum/sprite_accessory/gradient, grad_color)
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RETURN_TYPE(/mutable_appearance)
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@@ -2,30 +2,67 @@
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icon_greyscale = 'icons/mob/species/ethereal/bodyparts.dmi'
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limb_id = SPECIES_ETHEREAL
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is_dimorphic = FALSE
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uses_mutcolor = TRUE
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/obj/item/bodypart/head/ethereal/update_limb(dropping_limb, is_creating)
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. = ..()
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if(isethereal(owner))
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var/mob/living/carbon/human/potato_oc = owner
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var/datum/species/ethereal/eth_holder = potato_oc.dna.species
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species_color = eth_holder.current_color
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/obj/item/bodypart/chest/ethereal
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icon_greyscale = 'icons/mob/species/ethereal/bodyparts.dmi'
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limb_id = SPECIES_ETHEREAL
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is_dimorphic = FALSE
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uses_mutcolor = TRUE
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||||
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/obj/item/bodypart/chest/ethereal/update_limb(dropping_limb, is_creating)
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. = ..()
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if(isethereal(owner))
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var/mob/living/carbon/human/potato_oc = owner
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var/datum/species/ethereal/eth_holder = potato_oc.dna.species
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species_color = eth_holder.current_color
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/obj/item/bodypart/l_arm/ethereal
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icon_greyscale = 'icons/mob/species/ethereal/bodyparts.dmi'
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limb_id = SPECIES_ETHEREAL
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uses_mutcolor = TRUE
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/obj/item/bodypart/l_arm/ethereal/update_limb(dropping_limb, is_creating)
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. = ..()
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if(isethereal(owner))
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var/mob/living/carbon/human/potato_oc = owner
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var/datum/species/ethereal/eth_holder = potato_oc.dna.species
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species_color = eth_holder.current_color
|
||||
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/obj/item/bodypart/r_arm/ethereal
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icon_greyscale = 'icons/mob/species/ethereal/bodyparts.dmi'
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limb_id = SPECIES_ETHEREAL
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uses_mutcolor = TRUE
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/obj/item/bodypart/r_arm/ethereal/update_limb(dropping_limb, is_creating)
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. = ..()
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if(isethereal(owner))
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var/mob/living/carbon/human/potato_oc = owner
|
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var/datum/species/ethereal/eth_holder = potato_oc.dna.species
|
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species_color = eth_holder.current_color
|
||||
|
||||
|
||||
/obj/item/bodypart/l_leg/ethereal
|
||||
icon_greyscale = 'icons/mob/species/ethereal/bodyparts.dmi'
|
||||
limb_id = SPECIES_ETHEREAL
|
||||
uses_mutcolor = TRUE
|
||||
|
||||
/obj/item/bodypart/l_leg/ethereal/update_limb(dropping_limb, is_creating)
|
||||
. = ..()
|
||||
if(isethereal(owner))
|
||||
var/mob/living/carbon/human/potato_oc = owner
|
||||
var/datum/species/ethereal/eth_holder = potato_oc.dna.species
|
||||
species_color = eth_holder.current_color
|
||||
|
||||
/obj/item/bodypart/r_leg/ethereal
|
||||
icon_greyscale = 'icons/mob/species/ethereal/bodyparts.dmi'
|
||||
limb_id = SPECIES_ETHEREAL
|
||||
uses_mutcolor = TRUE
|
||||
|
||||
/obj/item/bodypart/r_leg/ethereal/update_limb(dropping_limb, is_creating)
|
||||
. = ..()
|
||||
if(isethereal(owner))
|
||||
var/mob/living/carbon/human/potato_oc = owner
|
||||
var/datum/species/ethereal/eth_holder = potato_oc.dna.species
|
||||
species_color = eth_holder.current_color
|
||||
|
||||
@@ -1,38 +1,31 @@
|
||||
/obj/item/bodypart/head/lizard
|
||||
icon_greyscale = 'icons/mob/species/lizard/bodyparts.dmi'
|
||||
limb_id = SPECIES_LIZARD
|
||||
uses_mutcolor = TRUE
|
||||
is_dimorphic = FALSE
|
||||
|
||||
/obj/item/bodypart/chest/lizard
|
||||
icon_greyscale = 'icons/mob/species/lizard/bodyparts.dmi'
|
||||
uses_mutcolor = TRUE
|
||||
limb_id = SPECIES_LIZARD
|
||||
is_dimorphic = TRUE
|
||||
|
||||
/obj/item/bodypart/l_arm/lizard
|
||||
icon_greyscale = 'icons/mob/species/lizard/bodyparts.dmi'
|
||||
uses_mutcolor = TRUE
|
||||
limb_id = SPECIES_LIZARD
|
||||
|
||||
/obj/item/bodypart/r_arm/lizard
|
||||
icon_greyscale = 'icons/mob/species/lizard/bodyparts.dmi'
|
||||
uses_mutcolor = TRUE
|
||||
limb_id = SPECIES_LIZARD
|
||||
|
||||
/obj/item/bodypart/l_leg/lizard
|
||||
icon_greyscale = 'icons/mob/species/lizard/bodyparts.dmi'
|
||||
uses_mutcolor = TRUE
|
||||
limb_id = SPECIES_LIZARD
|
||||
|
||||
/obj/item/bodypart/r_leg/lizard
|
||||
icon_greyscale = 'icons/mob/species/lizard/bodyparts.dmi'
|
||||
uses_mutcolor = TRUE
|
||||
limb_id = SPECIES_LIZARD
|
||||
|
||||
/obj/item/bodypart/l_leg/digitigrade
|
||||
icon_greyscale = 'icons/mob/species/lizard/bodyparts.dmi'
|
||||
uses_mutcolor = TRUE
|
||||
limb_id = BODYPART_TYPE_DIGITIGRADE
|
||||
bodytype = BODYTYPE_HUMANOID | BODYTYPE_ORGANIC | BODYTYPE_DIGITIGRADE
|
||||
|
||||
@@ -59,7 +52,6 @@
|
||||
|
||||
/obj/item/bodypart/r_leg/digitigrade
|
||||
icon_greyscale = 'icons/mob/species/lizard/bodyparts.dmi'
|
||||
uses_mutcolor = TRUE
|
||||
limb_id = BODYPART_TYPE_DIGITIGRADE
|
||||
bodytype = BODYTYPE_HUMANOID | BODYTYPE_ORGANIC | BODYTYPE_DIGITIGRADE
|
||||
|
||||
|
||||
Reference in New Issue
Block a user