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Adds defines for mouse_opacity
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@@ -8,7 +8,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/particle_effect
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name = "particle effect"
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pass_flags = PASSTABLE | PASSGRILLE
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/obj/effect/particle_effect/New()
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