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Adds defines for mouse_opacity
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@@ -9,7 +9,7 @@ GLOBAL_LIST_EMPTY(all_lighting_objects) // Global list of lighting objects.
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icon_state = "transparent"
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color = LIGHTING_BASE_MATRIX
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plane = LIGHTING_PLANE
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mouse_opacity = 0
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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layer = LIGHTING_LAYER
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invisibility = INVISIBILITY_LIGHTING
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