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halloween: a 2spooky update (#2211)
## About The Pull Request A little package of Halloween goodies and fixes. - Meteor wave adjustments - - Adds Halloween candy meteors (and later, potentially Christmas and Easter) - - Adjusts timings, giving more time to set up shields for threatening events, faster start when there's no time to order shields - - Clips the long meteor alert announcement sound to a better length - Fixes holiday event spawns, making them Storyteller compatible and properly trigger at round start - Extends the Halloween holiday datum to two weeks (not applicable to Halloween races) - Adds a bunch of tile variations so that we aren't staring at the same pattern for a month straight ## Why It's Good For The Game Adds some more flavour for a holiday that is kinda lacking for something that runs for more than a few days. ## Changelog 🆑 LT3 add: Halloween candy meteors fix: Halloween, Easter, and Valentines Day events correctly trigger at roundstart image: More Halloween holiday tile patterns sound: Reduced length of meteor alert warning sound balance: Adjusted warning time for meteor waves depending on intensity /🆑 --------- Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com> Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
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Waterpig
The Sharkening
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@@ -90,8 +90,10 @@
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/datum/round_event/meteor_wave/meaty
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wave_name = "meaty"
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/* BUBBER EDIT REMOVAL BEGIN - moved to modular_zubbers/code/modules/events/meteor_wave.dm
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/datum/round_event/meteor_wave/meaty/announce(fake)
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priority_announce("Meaty ores have been detected on collision course with the station.", "Oh crap, get the mop.", ANNOUNCER_METEORS)
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*/// BUBBER EDIT REMOVAL FINISH
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/datum/round_event_control/meteor_wave/dust_storm
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name = "Major Space Dust"
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