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More spawn/sleep removals (#47634)
* remove more spawns * more * more * varsets * oops * unfuck this
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@@ -93,10 +93,9 @@
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S.set_opacity(TRUE)
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newsmokes.Add(S)
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if(newsmokes.len)
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spawn(1) //the smoke spreads rapidly but not instantly
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for(var/obj/effect/particle_effect/smoke/SM in newsmokes)
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SM.spread_smoke()
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//the smoke spreads rapidly but not instantly
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for(var/obj/effect/particle_effect/smoke/SM in newsmokes)
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addtimer(CALLBACK(SM, /obj/effect/particle_effect/smoke.proc/spread_smoke), 1)
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/datum/effect_system/smoke_spread
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