Makes cyborg endoskeleton a roundstart research again (#85695)

## About The Pull Request

Cyborg endoskeletons no longer require a research node to be made,
making them possible to create at roundstart.
## Why It's Good For The Game

I feel like placing these behind a node doesn't really do anything
that's worth having it there. There's very little to do at roundstart
other than making cyborgs or clean/medibots at roundstart, so most of
the beginning of a shift turns into "trying to get R&D to research the
thing you need to do arguably the most important part of your job". I
haven't been able to find a single benefit for doing this. Arguably,
it's like this to prevent people from "wasting resources on cyborgs that
never get built", but I can't say I've ever been on a round with more
than 30-40 people where I didn't build at least two borgs.

What actually ends up happening is one roboticist makes everything but
the endoskeleton while the other tries to get access to the R&D computer
to research cybernetics so they can finish making a cyborg. It was also
argued that augmentation is more often requested at roundstart than
borging, which I have seen maybe twice in the last three years.
## Changelog
🆑 Vekter
balance: Removes the research requirement from cyborg endoskeletons,
meaning they can be built at roundstart again.
/🆑
This commit is contained in:
Vekter
2024-08-14 12:34:37 +02:00
committed by GitHub
parent cf0aeead26
commit dd739acf3c
@@ -11,6 +11,7 @@
"borg_l_leg",
"borg_r_arm",
"borg_r_leg",
"borg_suit",
"cybernetic_eyes",
"cybernetic_eyes_moth",
"cybernetic_ears",
@@ -32,7 +33,6 @@
"robocontrol",
"borgupload",
"cyborgrecharger",
"borg_suit",
"mmi_posi",
"mmi",
"mmi_m",