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https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-19 12:05:59 +01:00
Fixes ai restoration button
Adds an eject button to the restorer UI
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@@ -12,15 +12,22 @@
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available_on_ntnet = 1
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var/restoring = FALSE
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/datum/computer_file/program/aidiag/proc/get_ai()
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/datum/computer_file/program/aidiag/proc/get_ai(cardcheck)
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var/obj/item/weapon/computer_hardware/ai_slot/ai_slot
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if(computer)
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ai_slot = computer.all_components[MC_AI]
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if(computer && ai_slot && ai_slot.check_functionality() && ai_slot.enabled && ai_slot.stored_card && ai_slot.stored_card.AI)
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return ai_slot.stored_card.AI
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if(computer && ai_slot && ai_slot.check_functionality())
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if(cardcheck == 1)
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return ai_slot
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if(ai_slot.enabled && ai_slot.stored_card)
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if(cardcheck == 2)
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return ai_slot.stored_card
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if(ai_slot.stored_card.AI)
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return ai_slot.stored_card.AI
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return null
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/datum/computer_file/program/aidiag/ui_act(action, params)
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@@ -30,27 +37,40 @@
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var/mob/living/silicon/ai/A = get_ai()
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if(!A)
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restoring = FALSE
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return FALSE
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switch("action")
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switch(action)
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if("PRG_beginReconstruction")
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if(A.health < 100)
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if(A && A.health < 100)
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restoring = TRUE
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return TRUE
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if("PRG_eject")
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if(computer.all_components[MC_AI])
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var/obj/item/weapon/computer_hardware/ai_slot/ai_slot = computer.all_components[MC_AI]
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if(ai_slot && ai_slot.stored_card)
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ai_slot.try_eject(0,usr)
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return TRUE
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/datum/computer_file/program/aidiag/process_tick()
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..()
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if(!restoring) //Put the check here so we don't check for an ai all the time
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return
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var/obj/item/device/aicard/cardhold = get_ai(2)
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var/obj/item/weapon/computer_hardware/ai_slot/ai_slot = get_ai(1)
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var/mob/living/silicon/ai/A = get_ai()
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if(!A)
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if(!A || !cardhold)
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restoring = FALSE // If the AI was removed, stop the restoration sequence.
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if(ai_slot)
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ai_slot.locked = FALSE
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return
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var/obj/item/device/aicard/cardhold = A.loc
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if(cardhold.flush)
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ai_slot.locked = FALSE
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restoring = FALSE
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return
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ai_slot.locked =TRUE
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A.adjustOxyLoss(-1, 0)
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A.adjustFireLoss(-1, 0)
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A.adjustToxLoss(-1, 0)
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@@ -60,6 +80,7 @@
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A.revive()
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// Finished restoring
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if(A.health >= 100)
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ai_slot.locked = FALSE
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restoring = FALSE
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return TRUE
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@@ -71,19 +92,25 @@
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// A shortcut for getting the AI stored inside the computer. The program already does necessary checks.
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AI = get_ai()
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if(!AI)
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data["error"] = "No AI located"
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var/obj/item/device/aicard/aicard = get_ai(2)
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if(!aicard)
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data["nocard"] = TRUE
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data["error"] = "Please insert an intelliCard."
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else
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var/obj/item/device/aicard/cardhold = AI.loc
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if(cardhold.flush)
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data["error"] = "Flush in progress"
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if(!AI)
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data["error"] = "No AI located"
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else
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data["name"] = AI.name
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data["restoring"] = restoring
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data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
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data["health"] = (AI.health + 100) / 2
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data["isDead"] = AI.stat == DEAD
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data["ai_laws"] = AI.laws.get_law_list(include_zeroth = 1)
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var/obj/item/device/aicard/cardhold = AI.loc
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if(cardhold.flush)
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data["error"] = "Flush in progress"
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else
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data["name"] = AI.name
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data["restoring"] = restoring
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data["laws"] = AI.laws.get_law_list(include_zeroth = 1)
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data["health"] = (AI.health + 100) / 2
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data["isDead"] = AI.stat == DEAD
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data["ai_laws"] = AI.laws.get_law_list(include_zeroth = 1)
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return data
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