[MIRROR] Traveller's rest and prey pod fixes [MDB IGNORE] (#20121)

* Traveller's rest and prey pod fixes (#74279)

## About The Pull Request

- Traveller's rest had two airlock cyclelinks that did not work, as one
of them was on a windoor, so I have removed them. Not playerfacing.
- The mob spawner spawned without clothes and runtiming, as instead of
an outfit, it had the roboticist's jumpsuit added. I have made a new
outfit and used that in a new spawner. Might be too specific of a
spawner though.
- I have also added a dedicated roboticist spawner, which uses a full
outfit. I originally wanted to use this one, but I realized, making this
spawn with robotics ID and gear is a pretty big balance change, so I
elected not to use that, but I have added it anyways, as it should be
useful in the future (and I have already made the sprite).

### Mapping March

Ckey to receive rewards: N/A

## Why It's Good For The Game

Less warnings during initialization.

## Changelog

🆑
fix: the roboticist in the prey pod now has clothes as intended
/🆑

* Traveller's rest and prey pod fixes

---------

Co-authored-by: Profakos <profakos@gmail.com>
This commit is contained in:
SkyratBot
2023-03-29 22:25:10 +01:00
committed by GitHub
co-authored by Profakos
parent 4d583e39ec
commit dde8fa19e6
5 changed files with 30 additions and 18 deletions
+14 -9
View File
@@ -2,27 +2,27 @@
//jobs from ss13 but DEAD.
/obj/effect/mob_spawn/corpse/human/cargo_tech
name = "Cargo Tech"
name = JOB_CARGO_TECHNICIAN
outfit = /datum/outfit/job/cargo_tech
icon_state = "corpsecargotech"
/obj/effect/mob_spawn/corpse/human/cook
name = "Cook"
name = JOB_COOK
outfit = /datum/outfit/job/cook
icon_state = "corpsecook"
/obj/effect/mob_spawn/corpse/human/doctor
name = "Doctor"
name = JOB_MEDICAL_DOCTOR
outfit = /datum/outfit/job/doctor
icon_state = "corpsedoctor"
/obj/effect/mob_spawn/corpse/human/geneticist
name = "Geneticist"
name = JOB_GENETICIST
outfit = /datum/outfit/job/geneticist
icon_state = "corpsescientist"
/obj/effect/mob_spawn/corpse/human/engineer
name = "Engineer"
name = JOB_STATION_ENGINEER
outfit = /datum/outfit/job/engineer/gloved
icon_state = "corpseengineer"
@@ -30,17 +30,17 @@
outfit = /datum/outfit/job/engineer/mod
/obj/effect/mob_spawn/corpse/human/clown
name = "Clown"
name = JOB_CLOWN
outfit = /datum/outfit/job/clown
icon_state = "corpseclown"
/obj/effect/mob_spawn/corpse/human/scientist
name = "Scientist"
name = JOB_SCIENTIST
outfit = /datum/outfit/job/scientist
icon_state = "corpsescientist"
/obj/effect/mob_spawn/corpse/human/miner
name = "Shaft Miner"
name = JOB_SHAFT_MINER
outfit = /datum/outfit/job/miner
icon_state = "corpseminer"
@@ -72,5 +72,10 @@
spawned_mob.ForceContractDisease(new /datum/disease/fluspanish)
/obj/effect/mob_spawn/corpse/human/bartender
name = "Bartender"
name = JOB_BARTENDER
outfit = /datum/outfit/spacebartender
/obj/effect/mob_spawn/corpse/human/roboticist
name = JOB_ROBOTICIST
outfit = /datum/outfit/job/roboticist
icon_state = "corpseroboticist"
@@ -317,3 +317,11 @@
facial_hairstyle = "Shaved"
skin_tone = "caucasian1"
outfit = /datum/outfit/job/assistant/consistent
/obj/effect/mob_spawn/corpse/human/prey_pod
husk = TRUE
outfit = /datum/outfit/prey_pod_victim
/datum/outfit/prey_pod_victim
name = "Prey Pod Victim"
uniform = /obj/item/clothing/under/rank/rnd/roboticist