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[MIRROR] Traveller's rest and prey pod fixes [MDB IGNORE] (#20121)
* Traveller's rest and prey pod fixes (#74279) ## About The Pull Request - Traveller's rest had two airlock cyclelinks that did not work, as one of them was on a windoor, so I have removed them. Not playerfacing. - The mob spawner spawned without clothes and runtiming, as instead of an outfit, it had the roboticist's jumpsuit added. I have made a new outfit and used that in a new spawner. Might be too specific of a spawner though. - I have also added a dedicated roboticist spawner, which uses a full outfit. I originally wanted to use this one, but I realized, making this spawn with robotics ID and gear is a pretty big balance change, so I elected not to use that, but I have added it anyways, as it should be useful in the future (and I have already made the sprite). ### Mapping March Ckey to receive rewards: N/A ## Why It's Good For The Game Less warnings during initialization. ## Changelog 🆑 fix: the roboticist in the prey pod now has clothes as intended /🆑 * Traveller's rest and prey pod fixes --------- Co-authored-by: Profakos <profakos@gmail.com>
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@@ -2,27 +2,27 @@
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//jobs from ss13 but DEAD.
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/obj/effect/mob_spawn/corpse/human/cargo_tech
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name = "Cargo Tech"
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name = JOB_CARGO_TECHNICIAN
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outfit = /datum/outfit/job/cargo_tech
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icon_state = "corpsecargotech"
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/obj/effect/mob_spawn/corpse/human/cook
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name = "Cook"
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name = JOB_COOK
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outfit = /datum/outfit/job/cook
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icon_state = "corpsecook"
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/obj/effect/mob_spawn/corpse/human/doctor
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name = "Doctor"
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name = JOB_MEDICAL_DOCTOR
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outfit = /datum/outfit/job/doctor
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icon_state = "corpsedoctor"
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/obj/effect/mob_spawn/corpse/human/geneticist
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name = "Geneticist"
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name = JOB_GENETICIST
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outfit = /datum/outfit/job/geneticist
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icon_state = "corpsescientist"
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/obj/effect/mob_spawn/corpse/human/engineer
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name = "Engineer"
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name = JOB_STATION_ENGINEER
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outfit = /datum/outfit/job/engineer/gloved
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icon_state = "corpseengineer"
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@@ -30,17 +30,17 @@
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outfit = /datum/outfit/job/engineer/mod
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/obj/effect/mob_spawn/corpse/human/clown
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name = "Clown"
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name = JOB_CLOWN
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outfit = /datum/outfit/job/clown
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icon_state = "corpseclown"
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/obj/effect/mob_spawn/corpse/human/scientist
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name = "Scientist"
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name = JOB_SCIENTIST
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outfit = /datum/outfit/job/scientist
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icon_state = "corpsescientist"
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/obj/effect/mob_spawn/corpse/human/miner
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name = "Shaft Miner"
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name = JOB_SHAFT_MINER
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outfit = /datum/outfit/job/miner
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icon_state = "corpseminer"
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@@ -72,5 +72,10 @@
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spawned_mob.ForceContractDisease(new /datum/disease/fluspanish)
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/obj/effect/mob_spawn/corpse/human/bartender
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name = "Bartender"
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name = JOB_BARTENDER
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outfit = /datum/outfit/spacebartender
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/obj/effect/mob_spawn/corpse/human/roboticist
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name = JOB_ROBOTICIST
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outfit = /datum/outfit/job/roboticist
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icon_state = "corpseroboticist"
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@@ -317,3 +317,11 @@
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facial_hairstyle = "Shaved"
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skin_tone = "caucasian1"
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outfit = /datum/outfit/job/assistant/consistent
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/obj/effect/mob_spawn/corpse/human/prey_pod
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husk = TRUE
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outfit = /datum/outfit/prey_pod_victim
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/datum/outfit/prey_pod_victim
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name = "Prey Pod Victim"
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uniform = /obj/item/clothing/under/rank/rnd/roboticist
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