From ddfdfed112d8a3cbb6524af1805b8a41e6792df0 Mon Sep 17 00:00:00 2001 From: Jackraxxus <60418544+Jackraxxus@users.noreply.github.com> Date: Thu, 18 Nov 2021 06:57:47 +1100 Subject: [PATCH] Gets Rid Of An Errant Space From The Baton Knockdown Message (#62865) --- code/game/objects/items/melee/baton.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/melee/baton.dm b/code/game/objects/items/melee/baton.dm index cd557a28829..b315a9578d1 100644 --- a/code/game/objects/items/melee/baton.dm +++ b/code/game/objects/items/melee/baton.dm @@ -521,7 +521,7 @@ /obj/item/melee/baton/security/proc/apply_stun_effect_end(mob/living/target) var/trait_check = HAS_TRAIT(target, TRAIT_STUNRESISTANCE) //var since we check it in out to_chat as well as determine stun duration if(!target.IsKnockdown()) - to_chat(target, span_warning("Your muscles seize, making you collapse [trait_check ? ", but your body quickly recovers..." : "!"]")) + to_chat(target, span_warning("Your muscles seize, making you collapse[trait_check ? ", but your body quickly recovers..." : "!"]")) target.Knockdown(knockdown_time * (trait_check ? 0.1 : 1))