diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index b93e780dfbf..6c21bea8066 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -14,6 +14,7 @@
* Fake meteor
* Carp plushie
* Foam armblade
+ * Toy big red button
*/
@@ -1108,7 +1109,6 @@ obj/item/toy/cards/deck/syndicate
if (cooldown < world.time)
cooldown = (world.time + 300) // Sets cooldown at 30 seconds
user.visible_message("[user] presses the big red button.", "You press the button, it plays a loud noise!", "The button clicks loudly.")
- //spawn(5) //gia said so
playsound(src, 'sound/effects/explosionfar.ogg', 50, 0, surround = 0)
for(var/mob/M in range(10, src)) // Checks range
if(!M.stat && !istype(M, /mob/living/silicon/ai)) // Checks to make sure whoever's getting shaken is alive/not the AI