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Ash Walker flavor text, balance changes (#49316)
* Ashen One May the flames guide thee * Update code/game/objects/structures/ghost_role_spawners.dm Co-Authored-By: XDTM <heliumt@yahoo.it> * update * caught it before I got yelled at * updates * Update code/game/objects/structures/ghost_role_spawners.dm Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com> * Update code/game/objects/structures/ghost_role_spawners.dm Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com> * spaced the spaces tab good space bad Co-authored-by: XDTM <heliumt@yahoo.it> Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
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@@ -33,6 +33,45 @@
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//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
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/obj/structure/ash_walker_eggshell
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name = "ash walker egg"
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desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within. The egg shell looks resistant to temperature but otherwise rather brittle."
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icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
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icon_state = "large_egg"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | FREEZE_PROOF
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max_integrity = 80
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var/obj/effect/mob_spawn/human/ash_walker/egg
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/obj/structure/ash_walker_eggshell/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) //lifted from xeno eggs
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switch(damage_type)
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if(BRUTE)
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if(damage_amount)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
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else
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playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
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if(BURN)
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if(damage_amount)
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playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
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/obj/structure/ash_walker_eggshell/attack_ghost(mob/user) //Pass on ghost clicks to the mob spawner
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if(egg)
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egg.attack_ghost(user)
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. = ..()
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/obj/structure/ash_walker_eggshell/Destroy()
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if(!egg)
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return ..()
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var/mob/living/carbon/human/yolk = new /mob/living/carbon/human/(get_turf(src))
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yolk.fully_replace_character_name(null,random_unique_lizard_name(gender))
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yolk.set_species(/datum/species/lizard/ashwalker)
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yolk.underwear = "Nude"
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yolk.equipOutfit(/datum/outfit/ashwalker)//this is an authentic mess we're making
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yolk.update_body()
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yolk.gib()
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qdel(egg)
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return ..()
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/obj/effect/mob_spawn/human/ash_walker
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name = "ash walker egg"
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desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within."
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@@ -43,7 +82,6 @@
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outfit = /datum/outfit/ashwalker
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roundstart = FALSE
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death = FALSE
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anchored = FALSE
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move_resist = MOVE_FORCE_NORMAL
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density = FALSE
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short_desc = "You are an ash walker. Your tribe worships the Necropolis."
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@@ -52,10 +90,17 @@
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Fresh sacrifices for your nest."
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assignedrole = "Ash Walker"
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var/datum/team/ashwalkers/team
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var/obj/structure/ash_walker_eggshell/eggshell
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/obj/effect/mob_spawn/human/ash_walker/allow_spawn(mob/user)
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if(!(user.key in team.players_spawned))//one per person unless you get a bonus spawn
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return TRUE
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to_chat(user, "<span class='warning'><b>You have exhausted your usefulness to the Necropolis</b>.</span>")
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return FALSE
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/obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn)
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new_spawn.fully_replace_character_name(null,random_unique_lizard_name(gender))
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to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Don't leave your nest undefended, protect it with your life. Glory to the Necropolis!</b>")
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to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Invade the strange structure of the outsiders if you must. Do not cause unnecessary destruction, as littering the wastes with ugly wreckage is certain to not gain you favor. Glory to the Necropolis!</b>")
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new_spawn.mind.add_antag_datum(/datum/antagonist/ashwalker, team)
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@@ -63,11 +108,18 @@
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var/mob/living/carbon/human/H = new_spawn
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H.underwear = "Nude"
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H.update_body()
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ADD_TRAIT(H, TRAIT_PRIMITIVE, ROUNDSTART_TRAIT)
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team.players_spawned += (new_spawn.key)
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eggshell.egg = null
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qdel(eggshell)
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/obj/effect/mob_spawn/human/ash_walker/Initialize(mapload, datum/team/ashwalkers/ashteam)
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. = ..()
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var/area/A = get_area(src)
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team = ashteam
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eggshell = new /obj/structure/ash_walker_eggshell(get_turf(loc))
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eggshell.egg = src
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src.forceMove(eggshell)
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if(A)
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notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER)
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