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The real slips rewrite (#22490)
* Fix a bug in forceMove Don't call Exited/Entered if the loc is the same * Added forced_movement * Remove usages comment Fixed a parameters bug * Refactor slips * Refactors meathook * Negative check * Shittier syntax, more performance * Seperation of src and args * Sanity check Because you know someone will fuck it up * X to Y is inclusive * Bettter diagonals * Remove unused var * Better suggestion * This was never used, why was it here? * Arg prefixing... * Better cleanup * Do not touch the self managing var * Cleanup * More cleanup * Missed 2 * Added callbacks * Fix ice again * Sanity checks * Applied to larva/attack_hulk * Fix the chain's usage * LDFJAHDJKAGFHLJKDSAGHJKLSDAGBLKJADGFHKLJADGNLKAMDFNBJK:ANFDJKLADSNLSJKDFHNASFADSFLK:AJFL:KASJFKLASJF:LAJSF:LKJASKFMSALKF
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@@ -193,14 +193,18 @@
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if(firer)
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chain = firer.Beam(src, icon_state = "chain", time = INFINITY, maxdistance = INFINITY)
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..()
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//TODO: root the firer until the chain returns
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/obj/item/projectile/hook/on_hit(atom/target)
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. = ..()
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if(isliving(target))
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var/mob/living/L = target
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if(!L.anchored)
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L.visible_message("<span class='danger'>[L] is snagged by [firer]'s hook!</span>")
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L.forceMove(get_turf(firer))
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if(istype(target, /atom/movable))
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var/atom/movable/A = target
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if(A.anchored)
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return
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A.visible_message("<span class='danger'>[A] is snagged by [firer]'s hook!</span>")
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new /datum/forced_movement(A, get_turf(firer), 5, TRUE)
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//TODO: keep the chain beamed to A
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//TODO: needs a callback to delete the chain
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/obj/item/projectile/hook/Destroy()
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qdel(chain)
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