mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-20 12:35:33 +01:00
[MIRROR] Replaces Batform with Vampire houses [MDB IGNORE] (#9636)
* Replaces Batform with Vampire houses (#62516) Permissions for species change image About The Pull Request Goodbye batform Hello, new preference called vampire status. Outcast vampires act just like normal, Inoculated vampires join their department under a unified "vampire house name" everyone shares. image image image Why It's Good For The Game I've heard people complain about batform for years now, if vampires aren't gone by next halloween we can at least enjoy making them far less griefy (ruining a lot of the fun of halloween as just a dumb grief holiday) and more roleplay oriented. I don't even know why vampires got a griefy spell when they already have their main mechanic encourage randomly attacking people and stealing their blood to stay alive Changelog cl del: Batform is gone! add: ...Replaced by vampire houses as a preference. Join your department as a vampire ménage! /cl * Replaces Batform with Vampire houses Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
This commit is contained in:
@@ -15,8 +15,11 @@
|
||||
/// The priority at which names are decided, needed for proper randomization.
|
||||
#define PREFERENCE_PRIORITY_NAMES 5
|
||||
|
||||
/// Preferences that aren't names, but change the name changes set by PREFERENCE_PRIORITY_NAMES.
|
||||
#define PREFERENCE_PRIORITY_NAME_MODIFICATIONS 6
|
||||
|
||||
/// The maximum preference priority, keep this updated, but don't use it for `priority`.
|
||||
#define MAX_PREFERENCE_PRIORITY PREFERENCE_PRIORITY_NAMES
|
||||
#define MAX_PREFERENCE_PRIORITY PREFERENCE_PRIORITY_NAME_MODIFICATIONS
|
||||
|
||||
/// For choiced preferences, this key will be used to set display names in constant data.
|
||||
#define CHOICED_PREFERENCE_DISPLAY_NAMES "display_names"
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
/datum/preference/choiced/vampire_status
|
||||
savefile_key = "feature_vampire_status"
|
||||
savefile_identifier = PREFERENCE_CHARACTER
|
||||
category = PREFERENCE_CATEGORY_FEATURES
|
||||
priority = PREFERENCE_PRIORITY_NAME_MODIFICATIONS //this will be overwritten by names otherwise
|
||||
main_feature_name = "Vampire status"
|
||||
should_generate_icons = TRUE
|
||||
relevant_species_trait = BLOOD_CLANS
|
||||
|
||||
/datum/preference/choiced/vampire_status/create_default_value()
|
||||
return "Inoculated" //eh, have em try out the mechanic first
|
||||
|
||||
/datum/preference/choiced/vampire_status/init_possible_values()
|
||||
var/list/values = list()
|
||||
|
||||
values["Inoculated"] = icon('icons/obj/drinks.dmi', "bloodglass")
|
||||
values["Outcast"] = icon('icons/obj/bloodpack.dmi', "generic_bloodpack")
|
||||
|
||||
return values
|
||||
|
||||
///list that stores a vampire house name for each department
|
||||
GLOBAL_LIST_EMPTY(vampire_houses)
|
||||
|
||||
/datum/preference/choiced/vampire_status/apply_to_human(mob/living/carbon/human/target, value)
|
||||
if(value != "Inoculated")
|
||||
return
|
||||
|
||||
//find and setup the house (department) this vampire is joining
|
||||
var/datum/job_department/vampire_house
|
||||
var/datum/job/vampire_job = SSjob.GetJob(target.job)
|
||||
if(!vampire_job) //no job or no mind LOSERS
|
||||
return
|
||||
var/list/valid_departments = (SSjob.joinable_departments.Copy()) - list(/datum/job_department/silicon, /datum/job_department/undefined)
|
||||
for(var/datum/job_department/potential_house as anything in valid_departments)
|
||||
if(vampire_job in potential_house.department_jobs)
|
||||
vampire_house = potential_house
|
||||
break
|
||||
if(!vampire_house) //sillycones
|
||||
return
|
||||
if(!GLOB.vampire_houses[vampire_house.department_name])
|
||||
GLOB.vampire_houses[vampire_house.department_name] = pick(GLOB.vampire_house_names)
|
||||
var/house_name = GLOB.vampire_houses[vampire_house.department_name]
|
||||
|
||||
//modify name (Platos Syrup > Platos de Lioncourt)
|
||||
var/first_space_index = findtextEx(target.real_name, " ")
|
||||
var/new_name = copytext(target.real_name, 1, first_space_index + 1)
|
||||
new_name += house_name
|
||||
target.fully_replace_character_name(target.real_name, new_name)
|
||||
Reference in New Issue
Block a user