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Player Z-tracking, again (#33216)
* Player Z-tracking, again * requested changes * shuttle changes * a fix * vending * honk * brainstuff take 1 * Honk * adminspam into testing def * remove rebase artifact
This commit is contained in:
committed by
Emmett Gaines
parent
e57784a1bd
commit
de51ac3667
@@ -1,14 +1,18 @@
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SUBSYSTEM_DEF(mobs)
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name = "Mobs"
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priority = 100
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flags = SS_KEEP_TIMING|SS_NO_INIT
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flags = SS_KEEP_TIMING
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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var/static/list/clients_by_zlevel[][]
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/datum/controller/subsystem/mobs/stat_entry()
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..("P:[GLOB.mob_living_list.len]")
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/datum/controller/subsystem/mobs/Initialize(start_timeofday)
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clients_by_zlevel = new /list(world.maxz,0)
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return ..()
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/datum/controller/subsystem/mobs/fire(resumed = 0)
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var/seconds = wait * 0.1
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