From de86d4d3ea65000be2a3f2a7a702baf87b1dbf00 Mon Sep 17 00:00:00 2001 From: DeerJesus Date: Wed, 16 Aug 2023 13:29:58 -0500 Subject: [PATCH] Makes the ectoplasm anomaly not randomly move so deadchat can actually control it (#77598) ## About The Pull Request ectoplasmic anomalies randomly move. this makes it so trying to control it as deadchat is like wrangling a fish. it's probably an oversight more than anything as most other deadchat controlled things don't move on their own for no reason ## Why It's Good For The Game this is probably an oversight more than anything. ectoplasm anomalies are supposed to be deadchat controllable but they move so damn often that really isn't feasible. discovered when deadchat was wondering why the anomaly was just wandering off into nowhere ## Changelog :cl: fix: Makes the ectoplasm anomaly not randomly move so deadchat can actually control it /:cl: Co-authored-by: oilysnake <63020759+oilysnake@users.noreply.github.com> --- code/game/objects/effects/anomalies/anomalies_ectoplasm.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/effects/anomalies/anomalies_ectoplasm.dm b/code/game/objects/effects/anomalies/anomalies_ectoplasm.dm index 1d4ca9bef67..a219b2f5492 100644 --- a/code/game/objects/effects/anomalies/anomalies_ectoplasm.dm +++ b/code/game/objects/effects/anomalies/anomalies_ectoplasm.dm @@ -4,6 +4,7 @@ icon_state = "ectoplasm" aSignal = /obj/item/assembly/signaler/anomaly/ectoplasm lifespan = ANOMALY_COUNTDOWN_TIMER + 2 SECONDS //This one takes slightly longer, because it can run away. + immobile = TRUE //prevents it from moving around so ghosts can actually move it with decent accuracy ///Blocks the anomaly from updating ghost count. Used in case an admin wants to rig the anomaly to be a certain size or intensity. var/override_ghosts = FALSE