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Unconscious and Knockdown are now status effects (#28696)
* Unconscious and Knockdown are now status effects * Fixes #28628 * fixes borgs * the terrifying second argument * Much better
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@@ -77,7 +77,7 @@
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var/cooldown = 0
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var/on = 1
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/obj/item/weapon/melee/classic_baton/attack(mob/target, mob/living/user)
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/obj/item/weapon/melee/classic_baton/attack(mob/living/target, mob/living/user)
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if(!on)
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return ..()
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