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Unconscious and Knockdown are now status effects (#28696)
* Unconscious and Knockdown are now status effects * Fixes #28628 * fixes borgs * the terrifying second argument * Much better
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@@ -6,7 +6,7 @@
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var/climb_time = 20
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var/climb_stun = 20
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var/climbable = FALSE
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var/mob/structureclimber
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var/mob/living/structureclimber
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var/broken = 0 //similar to machinery's stat BROKEN
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/obj/structure/Initialize()
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@@ -48,7 +48,7 @@
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. = ..()
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if(!climbable)
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return
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if(ismob(O) && user == O && iscarbon(user))
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if(user == O && iscarbon(O))
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if(user.canmove)
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climb_structure(user)
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return
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