diff --git a/code/modules/religion/religion_sects.dm b/code/modules/religion/religion_sects.dm index 92455429220..6abd0eeabdb 100644 --- a/code/modules/religion/religion_sects.dm +++ b/code/modules/religion/religion_sects.dm @@ -190,3 +190,30 @@ to_chat(L, "You offer [the_cell]'s power to [GLOB.deity], pleasing them.") qdel(I) return TRUE + +/**** Ever-Burning Candle sect ****/ + +/datum/religion_sect/candle_sect + name = "Ever-Burning Candle" + desc = "A sect dedicated to candles." + convert_opener = "May you be the wax to keep the Ever-Burning Candle burning, acolyte.
Sacrificing burning corpses with a lot of burn damage and candles grants you favor" + alignment = ALIGNMENT_NEUT + max_favor = 10000 + desired_items = list(/obj/item/candle) + rites_list = list(/datum/religion_rites/fireproof, /datum/religion_rites/burning_sacrifice, /datum/religion_rites/infinite_candle) + altar_icon_state = "convertaltar-red" + +//candle sect bibles don't heal or do anything special apart from the standard holy water blessings +/datum/religion_sect/candle_sect/sect_bless(mob/living/blessed, mob/living/user) + return TRUE + +/datum/religion_sect/candle_sect/on_sacrifice(obj/item/candle/offering, mob/living/user) + if(!istype(offering)) + return + if(!offering.lit) + to_chat(user, "The candle needs to be lit to be offered!") + return + to_chat(user, "Another candle for [GLOB.deity]'s collection") + adjust_favor(20, user) //it's not a lot but hey there's a pacifist favor option at least + qdel(offering) + return TRUE diff --git a/code/modules/religion/rites.dm b/code/modules/religion/rites.dm index 70c268269a0..97f7e401f0e 100644 --- a/code/modules/religion/rites.dm +++ b/code/modules/religion/rites.dm @@ -102,3 +102,119 @@ human2borg.set_species(/datum/species/android) human2borg.visible_message("[human2borg] has been converted by the rite of [name]!") return TRUE + + +/*********Ever-Burning Candle**********/ + +///apply a bunch of fire immunity effect to clothing +/datum/religion_rites/fireproof/proc/apply_fireproof(obj/item/clothing/fireproofed) + fireproofed.name = "unmelting [fireproofed.name]" + fireproofed.max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT + fireproofed.heat_protection = chosen_clothing.body_parts_covered + fireproofed.resistance_flags |= FIRE_PROOF + +/datum/religion_rites/fireproof + name = "Unmelting Wax" + desc = "Grants fire immunity to any piece of clothing." + ritual_length = 15 SECONDS + ritual_invocations = list("And so to support the holder of the Ever-Burning candle...", + "... allow this unworthy apparel to serve you ...", + "... make it strong enough to burn a thousand time and more ...") + invoke_msg = "... Come forth in your new form, and join the unmelting wax of the one true flame!" + favor_cost = 1000 +///the piece of clothing that will be fireproofed, only one per rite + var/obj/item/clothing/chosen_clothing + +/datum/religion_rites/fireproof/perform_rite(mob/living/user, atom/religious_tool) + for(var/obj/item/clothing/apparel in get_turf(religious_tool)) + if(apparel.max_heat_protection_temperature >= FIRE_IMMUNITY_MAX_TEMP_PROTECT) + continue //we ignore anything that is already fireproof + chosen_clothing = apparel //the apparel has been chosen by our lord and savior + return ..() + return FALSE + +/datum/religion_rites/fireproof/invoke_effect(mob/living/user, atom/religious_tool) + if(!QDELETED(chosen_clothing) && get_turf(religious_tool) == chosen_clothing.loc) //check if the same clothing is still there + if(istype(chosen_clothing,/obj/item/clothing/suit/hooded) || istype(chosen_clothing,/obj/item/clothing/suit/space/hardsuit )) + for(var/obj/item/clothing/head/integrated_helmet in chosen_clothing.contents) //check if the clothing has a hood/helmet integrated and fireproof it if there is one. + apply_fireproof(integrated_helmet) + apply_fireproof(chosen_clothing) + playsound(get_turf(religious_tool), 'sound/magic/fireball.ogg', 50, TRUE) + chosen_clothing = null //our lord and savior no longer cares about this apparel + return TRUE + chosen_clothing = null + to_chat(user, "The clothing that was chosen for the rite is no longer on the altar!") + return FALSE + + +/datum/religion_rites/burning_sacrifice + name = "Candle Fuel" + desc = "Sacrifice a buckled burning corpse for favor, the more burn damage the corpse has the more favor you will receive." + ritual_length = 20 SECONDS + ritual_invocations = list("To feed the fire of the one true flame ...", + "... to make it burn brighter ...", + "... so that it may consume all in its path ...", + "... I offer you this pitiful being ...") + invoke_msg = "... may it join you in the amalgamation of wax and fire, and become one in the black and white scene. " +///the burning corpse chosen for the sacrifice of the rite + var/mob/living/carbon/chosen_sacrifice + +/datum/religion_rites/burning_sacrifice/perform_rite(mob/living/user, atom/religious_tool) + if(!ismovable(religious_tool)) + to_chat(user, "This rite requires a religious device that individuals can be buckled to.") + return FALSE + var/atom/movable/movable_reltool = religious_tool + if(!movable_reltool) + return FALSE + if(!LAZYLEN(movable_reltool.buckled_mobs)) + to_chat(user, "Nothing is buckled to the altar!") + return FALSE + for(var/corpse in movable_reltool.buckled_mobs) + if(!iscarbon(corpse))// only works with carbon corpse since most normal mobs can't be set on fire. + to_chat(user, "Only carbon lifeforms can be properly burned for the sacrifice!") + return FALSE + chosen_sacrifice = corpse + if(chosen_sacrifice.stat != DEAD) + to_chat(user, "You can only sacrifice dead bodies, this one is still alive!") + return FALSE + if(!chosen_sacrifice.on_fire) + to_chat(user, "This corpse needs to be on fire to be sacrificed!") + return FALSE + return ..() + +/datum/religion_rites/burning_sacrifice/invoke_effect(mob/living/user, atom/movable/religious_tool) + if(!(chosen_sacrifice in religious_tool.buckled_mobs)) //checks one last time if the right corpse is still buckled + to_chat(user, "The right sacrifice is no longer on the altar!") + chosen_sacrifice = null + return FALSE + if(!chosen_sacrifice.on_fire) + to_chat(user, "The sacrifice is no longer on fire, it needs to burn until the end of the rite!") + chosen_sacrifice = null + return FALSE + if(chosen_sacrifice.stat != DEAD) + to_chat(user, "The sacrifice has to stay dead for the rite to work!") + chosen_sacrifice = null + return FALSE + var/favor_gained = 100 + round(chosen_sacrifice.getFireLoss()) + GLOB.religious_sect?.adjust_favor(favor_gained, user) + to_chat(user, "[GLOB.deity] absorb the burning corpse and any trace of fire with it. [GLOB.deity] rewards you with [favor_gained] favor.") + chosen_sacrifice.dust(force = TRUE) + playsound(get_turf(religious_tool), 'sound/effects/supermatter.ogg', 50, TRUE) + chosen_sacrifice = null + return TRUE + + + +/datum/religion_rites/infinite_candle + name = "Immortal Candles" + desc = "Creates 5 candles that never run out of wax." + ritual_length = 10 SECONDS + invoke_msg = "please lend us five of your candles so we may bask in your burning glory." + favor_cost = 200 + +/datum/religion_rites/infinite_candle/invoke_effect(mob/living/user, atom/movable/religious_tool) + var/altar_turf = get_turf(religious_tool) + for(var/i in 1 to 5) + new /obj/item/candle/infinite(altar_turf) + playsound(altar_turf, 'sound/magic/fireball.ogg', 50, TRUE) + return TRUE