Disease antagonist (#35988)

* Virus antagonist initial commit

* Updated disease code

* Sentient virus improvements

* Renamed /mob/living/var/viruses to diseases, and /mob/living/var/resistances to disease_resistances

* Added sentient virus event

* Renamed VIRUS defines to DISEASE defines

* Fixed bugs in rewritten disease code

* Fixed advanced disease Copy()

* Finalized disease antagonist

* Made cooldown buttons stop processing if they are removed from an owner.
Made sentient disease active sneeze and cough not available if the host is unconscious.
Made sentient disease menu refresh when adaptations are ready or hosts are added or removed.
Made sentient disease following use movement signals instead of fastprocess.

* Added better icons to sentient disease abilities
This commit is contained in:
Cruix
2018-03-05 13:55:10 +01:00
committed by AnturK
parent 3369627000
commit dedf5f5ed9
85 changed files with 1484 additions and 504 deletions
@@ -789,7 +789,7 @@
agent = "dragon's blood"
desc = "What do dragons have to do with Space Station 13?"
stage_prob = 20
severity = VIRUS_SEVERITY_BIOHAZARD
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list("Your bones ache.")
stage2 = list("Your skin feels scaly.")