remove unnecessary var/id from /datum/material (#51322)

* remove var/id from /datum/material

* nice commit message dot meme
This commit is contained in:
William Wallace
2020-05-28 13:05:01 -04:00
committed by GitHub
parent 78fe849497
commit dee2db6873
7 changed files with 4 additions and 40 deletions
-2
View File
@@ -8,8 +8,6 @@ Simple datum which is instanced once per type and is used for every object of sa
/datum/material
var/name = "material"
var/desc = "its..stuff."
///Var that's mostly used by science machines to identify specific materials, should most likely be phased out at some point
var/id = "mat"
///Base color of the material, is used for greyscale. Item isn't changed in color if this is null.
var/color
///Base alpha of the material, is used for greyscale icons.
-27
View File
@@ -1,7 +1,6 @@
///Has no special properties.
/datum/material/iron
name = "iron"
id = "iron"
desc = "Common iron ore often found in sedimentary and igneous layers of the crust."
color = "#878687"
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
@@ -11,7 +10,6 @@
///Breaks extremely easily but is transparent.
/datum/material/glass
name = "glass"
id = "glass"
desc = "Glass forged by melting sand."
color = "#88cdf1"
alpha = 150
@@ -30,7 +28,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///Has no special properties. Could be good against vampires in the future perhaps.
/datum/material/silver
name = "silver"
id = "silver"
desc = "Silver"
color = list(255/255, 284/255, 302/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
@@ -41,7 +38,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///Slight force increase
/datum/material/gold
name = "gold"
id = "gold"
desc = "Gold"
color = list(340/255, 240/255, 50/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //gold is shiny, but not as bright as bananium
strength_modifier = 1.2
@@ -54,7 +50,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///Has no special properties
/datum/material/diamond
name = "diamond"
id = "diamond"
desc = "Highly pressurized carbon"
color = list(48/255, 272/255, 301/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
@@ -67,7 +62,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///Is slightly radioactive
/datum/material/uranium
name = "uranium"
id = "uranium"
desc = "Uranium"
color = rgb(48, 237, 26)
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
@@ -87,7 +81,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///Adds firestacks on hit (Still needs support to turn into gas on destruction)
/datum/material/plasma
name = "plasma"
id = "plasma"
desc = "Isn't plasma a state of matter? Oh whatever."
color = list(298/255, 46/255, 352/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
@@ -110,7 +103,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///Can cause bluespace effects on use. (Teleportation) (Not yet implemented)
/datum/material/bluespace
name = "bluespace crystal"
id = "bluespace_crystal"
desc = "Crystals with bluespace properties"
color = list(119/255, 217/255, 396/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
alpha = 200
@@ -122,7 +114,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///Honks and slips
/datum/material/bananium
name = "bananium"
id = "bananium"
desc = "Material with hilarious properties"
color = list(460/255, 464/255, 0, 0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //obnoxiously bright yellow
categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
@@ -146,7 +137,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///Mediocre force increase
/datum/material/titanium
name = "titanium"
id = "titanium"
desc = "Titanium"
color = "#b3c0c7"
strength_modifier = 1.3
@@ -158,7 +148,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/runite
name = "runite"
id = "runite"
desc = "Runite"
color = "#3F9995"
strength_modifier = 1.3
@@ -171,7 +160,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///Force decrease
/datum/material/plastic
name = "plastic"
id = "plastic"
desc = "Plastic"
color = "#caccd9"
strength_modifier = 0.85
@@ -184,7 +172,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///Force decrease and mushy sound effect. (Not yet implemented)
/datum/material/biomass
name = "biomass"
id = "biomass"
desc = "Organic matter"
color = "#735b4d"
strength_modifier = 0.8
@@ -192,7 +179,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/wood
name = "wood"
id = "wood"
desc = "Flexible, durable, but flamable. Hard to come across in space."
color = "#bb8e53"
strength_modifier = 0.5
@@ -217,7 +203,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///Stronk force increase
/datum/material/adamantine
name = "adamantine"
id = "adamantine"
desc = "A powerful material made out of magic, I mean science!"
color = "#6d7e8e"
strength_modifier = 1.5
@@ -230,7 +215,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
///RPG Magic.
/datum/material/mythril
name = "mythril"
id = "mythril"
desc = "How this even exists is byond me"
color = "#f2d5d7"
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
@@ -253,7 +237,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
//formed when freon react with o2, emits a lot of plasma when heated
/datum/material/hot_ice
name = "hot ice"
id = "hot ice"
desc = "A weird kind of ice, feels warm to the touch"
color = "#88cdf1"
alpha = 150
@@ -272,7 +255,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/metalhydrogen
name = "Metal Hydrogen"
id = "metal hydrogen"
desc = "Solid metallic hydrogen. Some say it should be impossible"
color = "#f2d5d7"
alpha = 150
@@ -286,7 +268,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
//I don't like sand. It's coarse, and rough, and irritating, and it gets everywhere.
/datum/material/sand
name = "sand"
id = "sand"
desc = "You know, it's amazing just how structurally sound sand can be."
color = "#EDC9AF"
categories = list(MAT_CATEGORY_RIGID = TRUE)
@@ -302,7 +283,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
//And now for our lavaland dwelling friends, sand, but in stone form! Truly revolutionary.
/datum/material/sandstone
name = "sandstone"
id = "sandstone"
desc = "Bialtaakid 'ant taerif ma hdha."
color = "#B77D31"
categories = list(MAT_CATEGORY_RIGID = TRUE)
@@ -315,7 +295,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/snow
name = "snow"
id = "snow"
desc = "There's no business like snow business."
color = "#FFFFFF"
categories = list(MAT_CATEGORY_RIGID = TRUE)
@@ -328,7 +307,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/runedmetal
name = "runed metal"
id = "runed metal"
desc = "Mir'ntrath barhah Nar'sie."
color = "#3C3434"
categories = list(MAT_CATEGORY_RIGID = TRUE)
@@ -340,7 +318,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/bronze
name = "bronze"
id = "bronze"
desc = "Clock Cult? Never heard of it."
color = "#92661A"
categories = list(MAT_CATEGORY_RIGID = TRUE)
@@ -351,7 +328,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/paper
name = "paper"
id = "paper"
desc = "Ten thousand folds of pure starchy power."
color = "#E5DCD5"
categories = list(MAT_CATEGORY_RIGID = TRUE)
@@ -377,7 +353,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/cardboard
name = "cardboard"
id = "cardboard"
desc = "They say cardboard is used by hobos to make incredible things."
color = "#5F625C"
categories = list(MAT_CATEGORY_RIGID = TRUE)
@@ -401,7 +376,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/bone
name = "bone"
id = "bone"
desc = "Man, building with this will make you the coolest caveman on the block."
color = "#e3dac9"
categories = list(MAT_CATEGORY_RIGID = TRUE)
@@ -412,7 +386,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
/datum/material/bamboo
name = "bamboo"
id = "bamboo"
desc = "If it's good enough for pandas, it's good enough for you."
color = "#339933"
categories = list(MAT_CATEGORY_RIGID = TRUE)
-1
View File
@@ -1,7 +1,6 @@
///It's gross, gets the name of it's owner, and is all kinds of fucked up
/datum/material/meat
name = "meat"
id = "meat"
desc = "Meat"
color = rgb(214, 67, 67)
categories = list(MAT_CATEGORY_RIGID = TRUE)
-1
View File
@@ -1,6 +1,5 @@
/datum/material/pizza
name = "pizza"
id = "pizza"
desc = "~Jamme, jamme, n'coppa, jamme ja! Jamme, jamme, n'coppa jamme ja, funi-culi funi-cala funi-culi funi-cala!! Jamme jamme ja funiculi funicula!~"
color = "#FF9F23"
categories = list(MAT_CATEGORY_RIGID = TRUE)