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[MANUAL FIXED MIRROR] 22129 and 22154 (#22379)
* Makes hoods into a component (#75977) ## About The Pull Request Refactors the behaviour of "one clothing item deploying another clothing item" from `/obj/item/clothing/suit/hooded` and makes it into a component. This allows you to make hooded items which are not part of that typepath. It also means you could make (for instance) a hat which can deploy a pair of sunglasses into the eye slot or a jumpsuit with deployable clown shoes or something. I need to pass in an assload of callbacks because we have a bunch of special hoodies that want to do things when you raise and lower the hood, but for a normal item you would not need these. ## Why It's Good For The Game Frees people from the tyrrany of typepaths, mostly. Plausibly you could use it to do something fun we don't currently do. ## Changelog Not player facing, hopefully. As long as I did this all right. * Makes hoods into a component * [no gbp] Fixes item action buttons * Update items.dm * Fix mirror 22129 * Some last minute updates -- comment and small optimization --------- Co-authored-by: Jacquerel <hnevard@gmail.com> Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
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Jacquerel
SkyratBot
lessthanthree
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df074b9966
@@ -445,6 +445,7 @@
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set_wearer(user)
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/obj/item/mod/control/on_outfit_equip(mob/living/carbon/human/outfit_wearer, visuals_only, item_slot)
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. = ..()
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quick_activation()
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/obj/item/mod/control/doStrip(mob/stripper, mob/owner)
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