diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm index c773fe45fde..5d171eb26fe 100644 --- a/code/game/objects/structures/ghost_role_spawners.dm +++ b/code/game/objects/structures/ghost_role_spawners.dm @@ -77,7 +77,7 @@ ..() /obj/effect/mob_spawn/human/exile/special(mob/living/new_spawn) - new_spawn.real_name = "[new_spawn.real_name] ([rand(0,999)])" + new_spawn.real_name = "Wish Granter's Victim ([rand(0,999)])" var/wish = rand(1,4) switch(wish) if(1) @@ -223,6 +223,10 @@ flavour_text = "Good. It seems as though your ship crashed. You're a prisoner, sentenced to hard work in one of Nanotrasen's labor camps, but it seems as \ though fate has other plans for you. You remember that you were convicted of " +/obj/effect/mob_spawn/human/prisoner_transport/special(mob/living/L) + L.real_name = "NTP #LL-0[rand(111,999)]" //Nanotrasen Prisoner #Lavaland-(numbers) + L.name = L.real_name + /obj/effect/mob_spawn/human/prisoner_transport/New() var/list/crimes = list("murder", "larceny", "embezzlement", "unionization", "dereliction of duty", "kidnapping", "gross incompetence", "grand theft", "collaboration with the Syndicate", \ "worship of a forbidden deity", "interspecies relations", "mutiny") diff --git a/code/modules/mining/lavaland/weather.dm b/code/modules/mining/lavaland/weather.dm index 411d3593c0a..33eb1e4e6b7 100644 --- a/code/modules/mining/lavaland/weather.dm +++ b/code/modules/mining/lavaland/weather.dm @@ -42,8 +42,9 @@ if(start_up_sound) M << start_up_sound sleep(start_up_time) - stage = MAIN_STAGE - weather_main() + if(src && stage != MAIN_STAGE) + stage = MAIN_STAGE + weather_main() /datum/weather/proc/weather_main() @@ -63,8 +64,9 @@ storm_act(L) sleep(10) - stage = WIND_DOWN_STAGE - weather_wind_down() + if(src && stage != WIND_DOWN_STAGE) + stage = WIND_DOWN_STAGE + weather_wind_down() /datum/weather/proc/weather_wind_down() @@ -76,8 +78,9 @@ M << wind_down_sound sleep(wind_down) - stage = END_STAGE - update_areas() + if(src && stage != END_STAGE) + stage = END_STAGE + update_areas() /datum/weather/proc/storm_act(mob/living/L) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm index 43cdedbfcd5..c4ae6eefecf 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm @@ -123,7 +123,7 @@ /obj/item/weapon/staff_of_storms/attack_self(mob/user) if(storm_cooldown > world.time) - user << "The staff is still recharging." + user << "The staff is still recharging!" return if(!linked_machine || linked_machine.z != user.z) @@ -134,18 +134,21 @@ if(linked_machine && linked_machine.ongoing_weather) if(linked_machine.ongoing_weather.stage == WIND_DOWN_STAGE || linked_machine.ongoing_weather.stage == END_STAGE) - user << "The storm is already ending. It would be a waste to use the staff now." + user << "The storm is already ending. It would be a waste to use the staff now." return - linked_machine.ongoing_weather.duration = 0 - user << "With an appropriately dramatic flourish, you dispell the storm." - playsound(get_turf(src),'sound/magic/Staff_Change.ogg', 200, 1) + user.visible_message("[user] holds [src] skywards, causing its orb to flare!", \ + "With an appropriately dramatic flourish, you dispel the storm!") + playsound(get_turf(src),'sound/magic/Staff_Change.ogg', 200, 0) storm_cooldown = world.time + 600 + linked_machine.ongoing_weather.stage = WIND_DOWN_STAGE + linked_machine.ongoing_weather.weather_wind_down() else if (linked_machine && !linked_machine.ongoing_weather) - user << "You lift the staff towards the heavens, calling down a terrible storm." - linked_machine.weather_cooldown = 0 - playsound(get_turf(src),'sound/magic/Staff_Change.ogg', 200, 1) + user.visible_message("[user] holds [src] skywards, causing its orb to flare!", \ + "You lift your staff skywards, calling down a terrible storm!") + playsound(get_turf(src),'sound/magic/Staff_Chaos.ogg', 200, 0) storm_cooldown = world.time + 600 + linked_machine.weather_cooldown = 0 else user << "You can't seem to control the weather here." diff --git a/code/modules/ruins/objects_and_mobs/necropolis_gate.dm b/code/modules/ruins/objects_and_mobs/necropolis_gate.dm index 10faa35f0ae..ba9ce6555a4 100644 --- a/code/modules/ruins/objects_and_mobs/necropolis_gate.dm +++ b/code/modules/ruins/objects_and_mobs/necropolis_gate.dm @@ -9,8 +9,6 @@ opacity = 1 bound_width = 96 bound_height = 96 - pixel_x = -32 - bound_x = -32 burn_state = LAVA_PROOF luminosity = 1 var/boss = FALSE @@ -47,8 +45,7 @@ if(M.z == z) M << "Discordant whispers flood your mind in a thousand voices. Each one speaks your name, over and over. Something horrible has come." M << 'sound/creatures/legion_spawn.ogg' - if(M.client) - flash_color(M, color = "#FF0000", time = 50) + flash_color(M, flash_color = "#FF0000", flash_time = 50) notify_ghosts("Legion has been summoned in the [get_area(src)]!", source = src, action = NOTIFY_ORBIT) is_anyone_home = FALSE new/mob/living/simple_animal/hostile/megafauna/legion(get_step(src.loc, SOUTH))