From df0dd13035935a9cdba593d2e871ef2b2d31cac8 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Tue, 31 Jan 2023 03:13:28 +0100 Subject: [PATCH] [MIRROR] Posters now say that you can trap them [MDB IGNORE] (#19001) Posters now say that you can trap them (#72974) ## About The Pull Request Examining a poster will now say that you can trap it with a glass shard ## Why It's Good For The Game While trapping posters with shards is a fun mechanic, not everyone knows that you can do that. This PR makes easier to find out about this mechanic for new players. ## Changelog :cl: qol: Posters now tell that you can trap them with a glass shard when examined /:cl: --------- Co-authored-by: SuperSlayer <91609255+SuperSlayer0@users.noreply.github.com> Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> --- code/game/objects/effects/poster.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/game/objects/effects/poster.dm b/code/game/objects/effects/poster.dm index 85259b7e0c6..e1ce854ac2b 100644 --- a/code/game/objects/effects/poster.dm +++ b/code/game/objects/effects/poster.dm @@ -20,6 +20,10 @@ var/poster_type var/obj/structure/sign/poster/poster_structure +/obj/item/poster/examine(mob/user) + . = ..() + . += span_notice("You can booby-trap the poster by using a glass shard on it before you put it up.") + /obj/item/poster/Initialize(mapload, obj/structure/sign/poster/new_poster_structure) . = ..()