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Resolved conflicts:
code/modules/mob/mob.dm
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@@ -197,7 +197,7 @@
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New()
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..()
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sleep(2)
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new /obj/item/clothing/under/det(src)
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new /obj/item/clothing/under/rank/det(src)
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new /obj/item/clothing/suit/det_suit(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/head/det_hat(src)
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@@ -240,10 +240,6 @@
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return
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else
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if(!isemptylist(src.search_contents_for(/obj/item/weapon/disk/nuclear)))
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usr << "You get the feeling that you shouldn't cremate one of the items in the cremator."
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return
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for (var/mob/M in viewers(src))
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M.show_message("\red You hear a roar as the crematorium activates.", 1)
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