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reverted changes to avoid issues with guard PR
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@@ -59,7 +59,7 @@
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/obj/item/weapon/grenade/iedcasing/prime() //Blowing that can up
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update_mob()
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explosion(src.loc,-1,-1,3, flame_range = range) // Small explosion that can break things, and a large fireball.
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explosion(src.loc,-1,-1,-1, flame_range = range) // Small explosion that can break things, and a large fireball.
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qdel(src)
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/obj/item/weapon/grenade/iedcasing/examine(mob/user)
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