mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 22:50:26 +01:00
Merge branch 'master' into name-muh-glands
This commit is contained in:
@@ -15,6 +15,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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see_in_dark = 100
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invisibility = INVISIBILITY_OBSERVER
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hud_type = /datum/hud/ghost
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movement_type = GROUND | FLYING
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var/can_reenter_corpse
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var/datum/hud/living/carbon/hud = null // hud
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var/bootime = 0
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@@ -0,0 +1,2 @@
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/mob/dead/observer/canZMove(direction, turf/target)
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return TRUE
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@@ -921,7 +921,7 @@
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/mob/living/carbon/can_resist()
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return bodyparts.len > 2 && ..()
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/mob/living/carbon/proc/hypnosis_vulnerable()
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if(has_trait(TRAIT_MINDSHIELD))
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return FALSE
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@@ -44,7 +44,7 @@
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/mob/living/carbon/human/Move(NewLoc, direct)
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. = ..()
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for(var/datum/mutation/human/HM in dna.mutations)
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HM.on_move(src, NewLoc)
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HM.on_move(NewLoc)
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if(shoes)
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if(mobility_flags & MOBILITY_STAND)
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@@ -308,7 +308,7 @@
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/mob/living/carbon/human/proc/handle_active_genes()
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for(var/datum/mutation/human/HM in dna.mutations)
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HM.on_life(src)
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HM.on_life()
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/mob/living/carbon/human/proc/handle_heart()
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var/we_breath = !has_trait(TRAIT_NOBREATH, SPECIES_TRAIT)
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@@ -45,6 +45,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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var/siemens_coeff = 1 //base electrocution coefficient
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var/damage_overlay_type = "human" //what kind of damage overlays (if any) appear on our species when wounded?
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var/fixed_mut_color = "" //to use MUTCOLOR with a fixed color that's independent of dna.feature["mcolor"]
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var/inert_mutation = DWARFISM //special mutation that can be found in the genepool. Dont leave empty or changing species will be a headache
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var/deathsound //used to set the mobs deathsound on species change
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// species-only traits. Can be found in DNA.dm
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@@ -301,6 +302,10 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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C.Digitigrade_Leg_Swap(TRUE)
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for(var/X in inherent_traits)
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C.remove_trait(X, SPECIES_TRAIT)
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if((inert_mutation != new_species.inert_mutation) && LAZYLEN(C.dna.mutation_index))
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C.dna.remove_mutation(inert_mutation)
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C.dna.mutation_index[C.dna.mutation_index.Find(inert_mutation)] = new_species.inert_mutation
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C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation)
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C.remove_movespeed_modifier(MOVESPEED_ID_SPECIES)
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SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
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@@ -1045,7 +1050,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(radiation > RAD_MOB_MUTATE)
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if(prob(1))
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to_chat(H, "<span class='danger'>You mutate!</span>")
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H.randmutb()
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H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
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H.emote("gasp")
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H.domutcheck()
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@@ -16,5 +16,5 @@
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blacklisted = 1
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use_skintones = 0
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species_traits = list(NOBLOOD,EYECOLOR)
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inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
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inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
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sexes = 0
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@@ -7,7 +7,7 @@
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attack_sound = 'sound/weapons/etherealhit.ogg'
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miss_sound = 'sound/weapons/etherealmiss.ogg'
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ethereal
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exotic_bloodtype = "LE" //Liquid Electricity. fuck you think of something better gamer
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exotic_blood = "liquidelectricity" //Liquid Electricity. fuck you think of something better gamer
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siemens_coeff = 0.5 //They thrive on energy
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brutemod = 1.25 //They're weak to punches
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attack_type = BURN //burn bish
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@@ -20,6 +20,7 @@
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exotic_bloodtype = "L"
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disliked_food = GRAIN | DAIRY
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liked_food = GROSS | MEAT
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inert_mutation = FIREBREATH
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deathsound = 'sound/voice/lizard/deathsound.ogg'
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/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
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@@ -55,9 +55,9 @@
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H.Paralyze(100)
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H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
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if(prob(80))
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H.randmutb()
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H.easy_randmut(NEGATIVE+MINOR_NEGATIVE)
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else
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H.randmutg()
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H.easy_randmut(POSITIVE)
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H.domutcheck()
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else
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H.adjustFireLoss(rand(5,15))
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@@ -4,7 +4,7 @@
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say_mod = "beep boops" //inherited from a user's real species
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sexes = 0
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species_traits = list(NOTRANSSTING) //all of these + whatever we inherit from the real species
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inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
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dangerous_existence = 1
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blacklisted = 1
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@@ -12,7 +12,7 @@
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damage_overlay_type = "synth"
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limbs_id = "synth"
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var/list/initial_species_traits = list(NOTRANSSTING) //for getting these values back for assume_disguise()
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var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
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var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
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@@ -14,6 +14,7 @@
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limbs_id = "human"
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skinned_type = /obj/item/stack/sheet/animalhide/human
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var/info_text = "You are a <span class='danger'>Vampire</span>. You will slowly but constantly lose blood if outside of a coffin. If inside a coffin, you will slowly heal. You may gain more blood by grabbing a live victim and using your drain ability."
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var/obj/effect/proc_holder/spell/targeted/shapeshift/bat/batform //attached to the datum itself to avoid cloning memes, and other duplicates
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/datum/species/vampire/check_roundstart_eligible()
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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@@ -25,17 +26,15 @@
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to_chat(C, "[info_text]")
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C.skin_tone = "albino"
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C.update_body(0)
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var/obj/effect/proc_holder/spell/targeted/shapeshift/bat/B = new
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C.AddSpell(B)
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if(isnull(batform))
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batform = new
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C.AddSpell(batform)
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/datum/species/vampire/on_species_loss(mob/living/carbon/C)
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. = ..()
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if(C.mind)
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for(var/S in C.mind.spell_list)
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var/obj/effect/proc_holder/spell/S2 = S
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if(S2.type == /obj/effect/proc_holder/spell/targeted/shapeshift/bat)
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C.mind.spell_list.Remove(S2)
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qdel(S2)
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if(!isnull(batform))
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C.RemoveSpell(batform)
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QDEL_NULL(batform)
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/datum/species/vampire/spec_life(mob/living/carbon/human/C)
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. = ..()
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@@ -33,7 +33,7 @@
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if(stat == DEAD)
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stop_sound_channel(CHANNEL_HEARTBEAT)
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rot()
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LoadComponent(/datum/component/rot/corpse)
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//Updates the number of stored chemicals for powers
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handle_changeling()
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@@ -303,38 +303,6 @@
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if(!.)
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return FALSE //to differentiate between no internals and active, but empty internals
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// Make corpses rot, emitting miasma
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/mob/living/carbon/proc/rot()
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// Properly stored corpses shouldn't create miasma
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if(istype(loc, /obj/structure/closet/crate/coffin)|| istype(loc, /obj/structure/closet/body_bag) || istype(loc, /obj/structure/bodycontainer))
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return
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// No decay if formaldehyde in corpse or when the corpse is charred
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if(reagents.has_reagent("formaldehyde", 15) || has_trait(TRAIT_HUSK))
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return
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// Also no decay if corpse chilled or not organic/undead
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if(bodytemperature <= T0C-10 || (!(MOB_ORGANIC in mob_biotypes) && !(MOB_UNDEAD in mob_biotypes)))
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return
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// Wait a bit before decaying
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if(world.time - timeofdeath < 1200)
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return
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var/deceasedturf = get_turf(src)
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// Closed turfs don't have any air in them, so no gas building up
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if(!istype(deceasedturf,/turf/open))
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return
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var/turf/open/miasma_turf = deceasedturf
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var/list/cached_gases = miasma_turf.air.gases
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ASSERT_GAS(/datum/gas/miasma, miasma_turf.air)
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cached_gases[/datum/gas/miasma][MOLES] += 0.02
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miasma_turf.air_update_turf()
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/mob/living/carbon/proc/handle_blood()
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return
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@@ -372,7 +340,6 @@
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/mob/living/carbon/handle_mutations_and_radiation()
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if(dna && dna.temporary_mutations.len)
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var/datum/mutation/human/HM
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for(var/mut in dna.temporary_mutations)
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if(dna.temporary_mutations[mut] < world.time)
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if(mut == UI_CHANGED)
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@@ -395,9 +362,9 @@
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dna.previous.Remove("blood_type")
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dna.temporary_mutations.Remove(mut)
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continue
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HM = GLOB.mutations_list[mut]
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HM.force_lose(src)
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dna.temporary_mutations.Remove(mut)
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for(var/datum/mutation/human/HM in dna.mutations)
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if(HM && HM.timed)
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dna.remove_mutation(HM.type)
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radiation -= min(radiation, RAD_LOSS_PER_TICK)
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if(radiation > RAD_MOB_SAFE)
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@@ -38,7 +38,7 @@
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if(radiation > RAD_MOB_MUTATE)
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if(prob(1))
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to_chat(src, "<span class='danger'>You mutate!</span>")
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randmutb()
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easy_randmut(NEGATIVE+MINOR_NEGATIVE)
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emote("gasp")
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domutcheck()
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@@ -40,6 +40,15 @@
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QDEL_LIST(diseases)
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return ..()
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/mob/living/onZImpact(turf/T, levels)
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ZImpactDamage(T, levels)
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return ..()
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/mob/living/proc/ZImpactDamage(turf/T, levels)
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visible_message("<span class='danger'>[src] crashes into [T] with a sickening noise!</span>")
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adjustBruteLoss((levels * 5) ** 1.5)
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Knockdown(levels * 50)
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/mob/living/proc/OpenCraftingMenu()
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return
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@@ -25,3 +25,9 @@
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add_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = T.slowdown)
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else
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remove_movespeed_modifier(MOVESPEED_ID_LIVING_TURF_SPEEDMOD)
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/mob/living/can_zFall(turf/T, levels)
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return !(movement_type & FLYING)
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/mob/living/canZMove(dir, turf/target)
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return can_zTravel(target, dir) && (movement_type & FLYING)
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@@ -160,11 +160,11 @@
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cameraFollow = null
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unset_machine()
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if(!eyeobj || !eyeobj.loc || QDELETED(eyeobj))
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if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
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to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
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create_eye()
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eyeobj.setLoc(loc)
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eyeobj?.setLoc(loc)
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/mob/living/silicon/ai/proc/create_eye()
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if(eyeobj)
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@@ -19,7 +19,7 @@
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// messenging the client
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malfhacked(malfhack)
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if(!eyeobj || QDELETED(eyeobj) || !eyeobj.loc)
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if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
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view_core()
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if(machine)
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@@ -23,6 +23,7 @@
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attack_sound = 'sound/weapons/punch1.ogg'
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health = 40
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maxHealth = 40
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minbodytemp = 180
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melee_damage_lower = 1
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melee_damage_upper = 2
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environment_smash = ENVIRONMENT_SMASH_NONE
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@@ -368,3 +368,35 @@
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if(hud_used && hud_used.static_inventory)
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for(var/obj/screen/mov_intent/selector in hud_used.static_inventory)
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selector.update_icon(src)
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/mob/verb/up()
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set name = "Move Upwards"
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set category = "IC"
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if(zMove(UP, TRUE))
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to_chat(src, "<span class='notice'>You move upwards.</span>")
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/mob/verb/down()
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set name = "Move Down"
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set category = "IC"
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if(zMove(DOWN, TRUE))
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to_chat(src, "<span class='notice'>You move down.</span>")
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/mob/proc/zMove(dir, feedback = FALSE)
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if(dir != UP && dir != DOWN)
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return FALSE
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var/turf/target = get_step_multiz(src, dir)
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if(!target)
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if(feedback)
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to_chat(src, "<span class='warning'>There's nothing in that direction!</span>")
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return FALSE
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if(!canZMove(dir, target))
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if(feedback)
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to_chat(src, "<span class='warning'>You couldn't move there!</span>")
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return FALSE
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forceMove(target)
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return TRUE
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/mob/proc/canZMove(direction, turf/target)
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return FALSE
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@@ -49,9 +49,8 @@
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O.updateappearance(icon_update=0)
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if(tr_flags & TR_KEEPSE)
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O.dna.struc_enzymes = dna.struc_enzymes
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var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT]
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O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=1)//we don't want to keep the race block inactive
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O.dna.mutation_index = dna.mutation_index
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O.dna.set_se(1, get_initialized_mutation(RACEMUT))
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if(suiciding)
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O.set_suicide(suiciding)
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@@ -205,9 +204,8 @@
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O.name = O.real_name
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if(tr_flags & TR_KEEPSE)
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O.dna.struc_enzymes = dna.struc_enzymes
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var/datum/mutation/human/race/R = GLOB.mutations_list[RACEMUT]
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O.dna.struc_enzymes = R.set_se(O.dna.struc_enzymes, on=0)//we don't want to keep the race block active
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O.dna.mutation_index = dna.mutation_index
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O.dna.set_se(0, get_initialized_mutation(RACEMUT))
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O.domutcheck()
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if(suiciding)
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