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[MIRROR] Drastic Lag Mitigation Subsystem: SSlag_switch (#6786)
* Drastic Lag Mitigation Subsystem: SSlag_switch (#59717) Requested by oranges and inspired by the upcoming event. A new subsyetem, non-processing (for now), aimed at providing some toggle switches that can be flipped as a last ditch effort to save some CPU cycles by sacrificing some non-critical mechanics. Below you can see each individual toggle. Screenshot of the admin panel: image Surely there are more opportunities for toggles I missed, but adding new ones is not very difficult at all. Why It's Good For The Game Better performance during extreme pop, I hope. Changelog cl code: Introduces the Lag Switch subsystem for when a smoother experience is worth trading a few bells and whistles for. Performance enhancement measures can be togged by admins with the Show Lag Switches admin verb or enabled automatically at a pop amount set via config. config: Added a new config var: number/auto_lag_switch_pop * Drastic Lag Mitigation Subsystem: SSlag_switch * mirrored the changes to the modular file Co-authored-by: Wayland-Smithy <64715958+Wayland-Smithy@users.noreply.github.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
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Wayland-Smithy
Useroth
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@@ -32,6 +32,8 @@
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var/externalreplyamount = 0
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///When was the last time we warned them about not cryoing without an ahelp, set to -5 minutes so that rounstart cryo still warns
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COOLDOWN_DECLARE(cryo_warned)
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///Tracks say() usage for ic/dchat while slowmode is enabled
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COOLDOWN_DECLARE(say_slowmode)
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/////////
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//OTHER//
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/////////
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@@ -452,6 +452,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
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view_size.setZoomMode()
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fit_viewport()
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Master.UpdateTickRate()
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SEND_GLOBAL_SIGNAL(COMSIG_GLOB_CLIENT_CONNECT, src)
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//////////////
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//DISCONNECT//
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