Changes a lot of del() to qdel()

This commit is contained in:
Firecage
2015-08-16 23:33:22 +02:00
parent 70b21a0bf7
commit dfae1e0b53
45 changed files with 91 additions and 91 deletions
+4 -4
View File
@@ -178,7 +178,7 @@
probabilities[M.config_tag] = M.probability
if(M.votable)
votable_modes += M.config_tag
del(M)
qdel(M)
votable_modes += "secret"
/datum/configuration/proc/load(filename, type = "config") //the type can also be game_options, in which case it uses a different switch. not making it separate to not copypaste code - Urist
@@ -567,7 +567,7 @@
var/datum/game_mode/M = new T()
if(M.config_tag && M.config_tag == mode_name)
return M
del(M)
qdel(M)
return new /datum/game_mode/extended()
/datum/configuration/proc/get_runnable_modes()
@@ -576,10 +576,10 @@
var/datum/game_mode/M = new T()
//world << "DEBUG: [T], tag=[M.config_tag], prob=[probabilities[M.config_tag]]"
if(!(M.config_tag in modes))
del(M)
qdel(M)
continue
if(probabilities[M.config_tag]<=0)
del(M)
qdel(M)
continue
if(M.can_start())
runnable_modes[M] = probabilities[M.config_tag]
+1 -1
View File
@@ -29,7 +29,7 @@ var/datum/subsystem/radio/radio_controller
frequency.remove_listener(device)
if(frequency.devices.len == 0)
del(frequency)
qdel(frequency)
frequencies -= f_text
return 1
@@ -11,7 +11,7 @@
if(!istype(C.mob, /mob/dead))
log_access("AFK: [key_name(C)]")
C << "<span class='danger'>You have been inactive for more than 10 minutes and have been disconnected.</span>"
del(C)
qdel(C)
if(config.sql_enabled)
sql_poll_players()
+4 -4
View File
@@ -137,7 +137,7 @@ var/datum/subsystem/ticker/ticker
mode = config.pick_mode(master_mode)
if(!mode.can_start())
world << "<B>Unable to start [mode.name].</B> Not enough players, [mode.required_players] players and [mode.required_enemies] eligible antagonists needed. Reverting to pre-game lobby."
del(mode)
qdel(mode)
SSjob.ResetOccupations()
return 0
@@ -148,7 +148,7 @@ var/datum/subsystem/ticker/ticker
if(!Debug2)
if(!can_continue)
del(mode)
qdel(mode)
world << "<B>Error setting up [master_mode].</B> Reverting to pre-game lobby."
SSjob.ResetOccupations()
return 0
@@ -289,8 +289,8 @@ var/datum/subsystem/ticker/ticker
flick("station_intact",cinematic)
world << sound('sound/ambience/signal.ogg')
sleep(100)
if(cinematic) del(cinematic)
if(temp_buckle) del(temp_buckle)
if(cinematic) qdel(cinematic)
if(temp_buckle) qdel(temp_buckle)
return //Faster exit, since nothing happened
else //Station nuked (nuke,explosion,summary)
flick("intro_nuke",cinematic)