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HUD traits now apply their corresponding hud automatically. Most clothing/item/etc sources of HUDs now only use traits (#84984)
## About The Pull Request Currently if you want to apply a HUD you usually add both its trait and the HUD itself. Only exceptions are things like simplemobs where you should avoid adding the hud trait since it adds security/med DB access and such, but there is no cases where you'd want to apply the trait and not apply the hud. Requested by Melbert about a week ago.  ## Why It's Good For The Game This makes working with HUDs significantly easier, as you no longer have to bother with manually adding/removing them. Also potentially removes an edge case where if your hud could get removed while keeping the trait. ## Changelog 🆑 refactor: HUD traits now apply their corresponding hud automatically /🆑
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@@ -88,7 +88,7 @@ GLOBAL_LIST_INIT(command_strings, list(
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var/list/current_pathed_turfs = list()
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///The type of data HUD the bot uses. Diagnostic by default.
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var/data_hud_type = DATA_HUD_DIAGNOSTIC_BASIC
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var/data_hud_type = DATA_HUD_DIAGNOSTIC
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/// If true we will allow ghosts to control this mob
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var/can_be_possessed = FALSE
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/// Message to display upon possession
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