HUD traits now apply their corresponding hud automatically. Most clothing/item/etc sources of HUDs now only use traits (#84984)

## About The Pull Request

Currently if you want to apply a HUD you usually add both its trait and
the HUD itself. Only exceptions are things like simplemobs where you
should avoid adding the hud trait since it adds security/med DB access
and such, but there is no cases where you'd want to apply the trait and
not apply the hud.

Requested by Melbert about a week ago.

![image](https://github.com/user-attachments/assets/8af3e9cc-ea22-4cee-86ec-54c397291727)

## Why It's Good For The Game

This makes working with HUDs significantly easier, as you no longer have
to bother with manually adding/removing them. Also potentially removes
an edge case where if your hud could get removed while keeping the
trait.

## Changelog
🆑
refactor: HUD traits now apply their corresponding hud automatically
/🆑
This commit is contained in:
SmArtKar
2024-07-19 01:24:07 +02:00
committed by GitHub
parent 1feedc68ab
commit dfb12f91d6
25 changed files with 106 additions and 178 deletions
+1 -1
View File
@@ -88,7 +88,7 @@ GLOBAL_LIST_INIT(command_strings, list(
var/list/current_pathed_turfs = list()
///The type of data HUD the bot uses. Diagnostic by default.
var/data_hud_type = DATA_HUD_DIAGNOSTIC_BASIC
var/data_hud_type = DATA_HUD_DIAGNOSTIC
/// If true we will allow ghosts to control this mob
var/can_be_possessed = FALSE
/// Message to display upon possession