HUD traits now apply their corresponding hud automatically. Most clothing/item/etc sources of HUDs now only use traits (#84984)

## About The Pull Request

Currently if you want to apply a HUD you usually add both its trait and
the HUD itself. Only exceptions are things like simplemobs where you
should avoid adding the hud trait since it adds security/med DB access
and such, but there is no cases where you'd want to apply the trait and
not apply the hud.

Requested by Melbert about a week ago.

![image](https://github.com/user-attachments/assets/8af3e9cc-ea22-4cee-86ec-54c397291727)

## Why It's Good For The Game

This makes working with HUDs significantly easier, as you no longer have
to bother with manually adding/removing them. Also potentially removes
an edge case where if your hud could get removed while keeping the
trait.

## Changelog
🆑
refactor: HUD traits now apply their corresponding hud automatically
/🆑
This commit is contained in:
SmArtKar
2024-07-19 01:24:07 +02:00
committed by GitHub
parent 1feedc68ab
commit dfb12f91d6
25 changed files with 106 additions and 178 deletions
+2 -2
View File
@@ -230,11 +230,11 @@
var/datum/atom_hud/hud
var/hud_on
if(mode == PAI_TOGGLE_MEDICAL_HUD)
hud = GLOB.huds[med_hud]
hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
medHUD = !medHUD
hud_on = medHUD
if(mode == PAI_TOGGLE_SECURITY_HUD)
hud = GLOB.huds[sec_hud]
hud = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
secHUD = !secHUD
hud_on = secHUD
if(hud_on)