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HUD traits now apply their corresponding hud automatically. Most clothing/item/etc sources of HUDs now only use traits (#84984)
## About The Pull Request Currently if you want to apply a HUD you usually add both its trait and the HUD itself. Only exceptions are things like simplemobs where you should avoid adding the hud trait since it adds security/med DB access and such, but there is no cases where you'd want to apply the trait and not apply the hud. Requested by Melbert about a week ago.  ## Why It's Good For The Game This makes working with HUDs significantly easier, as you no longer have to bother with manually adding/removing them. Also potentially removes an edge case where if your hud could get removed while keeping the trait. ## Changelog 🆑 refactor: HUD traits now apply their corresponding hud automatically /🆑
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@@ -230,11 +230,11 @@
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var/datum/atom_hud/hud
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var/hud_on
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if(mode == PAI_TOGGLE_MEDICAL_HUD)
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hud = GLOB.huds[med_hud]
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hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
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medHUD = !medHUD
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hud_on = medHUD
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if(mode == PAI_TOGGLE_SECURITY_HUD)
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hud = GLOB.huds[sec_hud]
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hud = GLOB.huds[DATA_HUD_SECURITY_ADVANCED]
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secHUD = !secHUD
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hud_on = secHUD
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if(hud_on)
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