From dfc6df579a10c8f17da4a3b56fae34ef3f74c3d8 Mon Sep 17 00:00:00 2001 From: Steelpoint Date: Fri, 17 Jun 2016 05:31:23 +0800 Subject: [PATCH] InitialCommit (#18585) his PR brings the Detective back into the fold by removing his chance of being a round start traitor. The Detective being a traitor is a wild inconsistency and a bad decision. Aside from the Detective spawning with arguable the best gun on offer at round start, but he also has intimate access to Security and its personal, this is in addition to him by all intents and purposes spawning with a Mindshield Implant and being immune to other station antag roles. --- code/game/gamemodes/traitor/traitor.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index a529aa05626..45c3a12df72 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -10,7 +10,7 @@ config_tag = "traitor" antag_flag = ROLE_TRAITOR restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances - protected_jobs = list("Security Officer", "Warden", "Head of Security", "Captain") + protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain") required_players = 0 required_enemies = 1 recommended_enemies = 4