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Adds a screentip to items with the disarm attack element. (#86598)
## About The Pull Request Added a screentip to the element that shields and pillows use for shoving mobs. ## Why It's Good For The Game It helps. ## Changelog 🆑 qol: Add a screentip to shields and pillows' right-click function (shoving people). /🆑
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@@ -6,13 +6,23 @@
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_ITEM_ATTACK_SECONDARY, PROC_REF(secondary_attack))
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RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
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var/obj/item/item = target
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RegisterSignal(item, COMSIG_ITEM_ATTACK_SECONDARY, PROC_REF(secondary_attack))
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RegisterSignal(item, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
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item.item_flags |= ITEM_HAS_CONTEXTUAL_SCREENTIPS
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RegisterSignal(item, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, PROC_REF(add_item_context))
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/datum/element/disarm_attack/Detach(datum/source)
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UnregisterSignal(source, list(COMSIG_ATOM_EXAMINE, COMSIG_ITEM_ATTACK_SECONDARY))
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UnregisterSignal(source, list(COMSIG_ATOM_EXAMINE, COMSIG_ITEM_ATTACK_SECONDARY, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET))
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return ..()
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/datum/element/disarm_attack/proc/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
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SIGNAL_HANDLER
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if(!isliving(target) || !can_disarm_attack(source, target, user, FALSE))
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return NONE
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context[SCREENTIP_CONTEXT_RMB] = "Shove"
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return CONTEXTUAL_SCREENTIP_SET
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/datum/element/disarm_attack/proc/secondary_attack(obj/item/source, mob/living/victim, mob/living/user, params)
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SIGNAL_HANDLER
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if(!user.can_disarm(victim) || !can_disarm_attack(source, victim, user))
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