Replaces a bunch of istypes with their proper macros (#20739)

* Replaces a bunch of istypes with their proper macros

* i'm not sure doing a 100+ file changed pr on a whim is something you do when bored
especially if you do it by hand because you never actually learned the regex that would let you automate it

* i'm just... gonna do this, because that check was true a lot and it shouldn't matter
This commit is contained in:
Joan Lung
2016-09-30 20:21:08 +02:00
committed by phil235
parent 2c301608ce
commit dff4db726a
110 changed files with 207 additions and 213 deletions
+1 -1
View File
@@ -285,7 +285,7 @@
/obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
if(!loaded)
return
if(istype(target, /mob/living) && proximity_flag)
if(isliving(target) && proximity_flag)
if(istype(target, /mob/living/simple_animal))
var/mob/living/simple_animal/M = target
if(M.sentience_type != revive_type)
+4 -4
View File
@@ -71,7 +71,7 @@ var/list/total_extraction_beacons = list()
var/image/balloon
var/image/balloon2
var/image/balloon3
if(istype(A, /mob/living))
if(isliving(A))
var/mob/living/M = A
M.Weaken(16) // Keep them from moving during the duration of the extraction
M.buckled = 0 // Unbuckle them to prevent anchoring problems
@@ -104,7 +104,7 @@ var/list/total_extraction_beacons = list()
sleep(10)
playsound(holder_obj.loc, 'sound/items/fultext_launch.wav', 50, 1, -3)
animate(holder_obj, pixel_z = 1000, time = 30)
if(istype(A, /mob/living/carbon/human))
if(ishuman(A))
var/mob/living/carbon/human/L = A
L.SetParalysis(0)
L.drowsyness = 0
@@ -173,12 +173,12 @@ var/list/total_extraction_beacons = list()
var/atom/movable/stored_obj
/obj/item/weapon/extraction_pack/proc/check_for_living_mobs(atom/A)
if(istype(A, /mob/living))
if(isliving(A))
var/mob/living/L = A
if(L.stat != DEAD)
return 1
for(var/thing in A.GetAllContents())
if(istype(A, /mob/living))
if(isliving(A))
var/mob/living/L = A
if(L.stat != DEAD)
return 1
@@ -96,7 +96,7 @@
if(wisp.orbiting)
var/atom/A = wisp.orbiting.orbiting
if(istype(A, /mob/living))
if(isliving(A))
var/mob/living/M = A
M.sight &= ~SEE_MOBS
M << "<span class='notice'>Your vision returns to \
+1 -1
View File
@@ -434,7 +434,7 @@
/turf/closed/mineral/Bumped(AM as mob|obj)
..()
if(istype(AM,/mob/living/carbon/human))
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
var/obj/item/I = H.is_holding_item_of_type(/obj/item/weapon/pickaxe)
if(I)