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If a server has both a linked server and the panic bunker on, you can now choose to redirect new players to the linked server instead of denying them outright.
You shouldn't use this if BOTH servers are panic bunkered, obviously.
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@@ -196,6 +196,10 @@ var/next_external_rsc = 0
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log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
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message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
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src << "Sorry but the server is currently not accepting connections from never before seen players."
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if(global.cross_allowed && global.allow_panic_bunker_to_cross)
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src << "<span class='notice'>Sending you to [global.cross_address].</span>"
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winset(src, null, "command=.options")
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src << link(global.cross_address)
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qdel(src)
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return 0
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