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Refactors move procs to support multitle objects (#59658)
Enter(), Entered(), Exit() and Exited() all passed the old loc forward, but everything except a single a case cared about the direction of the movement more than about the specific source. Since moving multi-tile objects will have multiple sources of movement but a single direction, this change makes it easier to track their movement. Cleaned up a lot of code around and made proc inputs compatible. I'll add opacity support for multi-tile objects in a different PR after this is merged, as this has grown large enough and I don't want to compromise the reviewability. Tested this locally and as expected it didn't impair movement nor produced any runtimes.
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@@ -140,11 +140,11 @@
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M.emote("cough")
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return TRUE
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/obj/effect/particle_effect/smoke/bad/proc/on_entered(datum/source, atom/movable/AM, oldloc)
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/obj/effect/particle_effect/smoke/bad/proc/on_entered(datum/source, atom/movable/arrived, direction)
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SIGNAL_HANDLER
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if(istype(AM, /obj/projectile/beam))
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var/obj/projectile/beam/B = AM
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B.damage = (B.damage/2)
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if(istype(arrived, /obj/projectile/beam))
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var/obj/projectile/beam/beam = arrived
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beam.damage *= 0.5
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/datum/effect_system/smoke_spread/bad
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effect_type = /obj/effect/particle_effect/smoke/bad
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@@ -52,13 +52,13 @@
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/obj/effect/portal/attack_tk(mob/user)
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return
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/obj/effect/portal/proc/on_entered(atom/newloc, atom/movable/entering_movable, atom/oldloc)
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/obj/effect/portal/proc/on_entered(datum/source, atom/movable/arrived, direction)
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SIGNAL_HANDLER
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if(isobserver(entering_movable))
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if(isobserver(arrived))
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return
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if(linked && (get_turf(oldloc) == get_turf(linked)))
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if(linked && (get_step(source, REVERSE_DIR(direction)) == get_turf(linked)))
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return
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teleport(entering_movable)
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teleport(arrived)
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/obj/effect/portal/attack_hand(mob/user, list/modifiers)
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. = ..()
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@@ -113,7 +113,7 @@
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)
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AddElement(/datum/element/connect_loc, src, loc_connections)
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/obj/effect/abstract/proximity_checker/proc/on_uncrossed(datum/source, atom/movable/AM)
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/obj/effect/abstract/proximity_checker/proc/on_uncrossed(datum/source, atom/movable/gone, direction)
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SIGNAL_HANDLER
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return
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