Refactors move procs to support multitle objects (#59658)

Enter(), Entered(), Exit() and Exited() all passed the old loc forward, but everything except a single a case cared about the direction of the movement more than about the specific source.
Since moving multi-tile objects will have multiple sources of movement but a single direction, this change makes it easier to track their movement.

Cleaned up a lot of code around and made proc inputs compatible.

I'll add opacity support for multi-tile objects in a different PR after this is merged, as this has grown large enough and I don't want to compromise the reviewability.

Tested this locally and as expected it didn't impair movement nor produced any runtimes.
This commit is contained in:
Rohesie
2021-06-20 18:55:37 -03:00
committed by GitHub
parent 3f244b211d
commit e03cd1aada
83 changed files with 350 additions and 301 deletions
@@ -140,11 +140,11 @@
M.emote("cough")
return TRUE
/obj/effect/particle_effect/smoke/bad/proc/on_entered(datum/source, atom/movable/AM, oldloc)
/obj/effect/particle_effect/smoke/bad/proc/on_entered(datum/source, atom/movable/arrived, direction)
SIGNAL_HANDLER
if(istype(AM, /obj/projectile/beam))
var/obj/projectile/beam/B = AM
B.damage = (B.damage/2)
if(istype(arrived, /obj/projectile/beam))
var/obj/projectile/beam/beam = arrived
beam.damage *= 0.5
/datum/effect_system/smoke_spread/bad
effect_type = /obj/effect/particle_effect/smoke/bad