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Refactors move procs to support multitle objects (#59658)
Enter(), Entered(), Exit() and Exited() all passed the old loc forward, but everything except a single a case cared about the direction of the movement more than about the specific source. Since moving multi-tile objects will have multiple sources of movement but a single direction, this change makes it easier to track their movement. Cleaned up a lot of code around and made proc inputs compatible. I'll add opacity support for multi-tile objects in a different PR after this is merged, as this has grown large enough and I don't want to compromise the reviewability. Tested this locally and as expected it didn't impair movement nor produced any runtimes.
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@@ -11,7 +11,7 @@
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needs_item_input = TRUE
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processing_flags = START_PROCESSING_MANUALLY
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/obj/machinery/mineral/unloading_machine/pickup_item(datum/source, atom/movable/target, atom/oldLoc)
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/obj/machinery/mineral/unloading_machine/pickup_item(datum/source, atom/movable/target, direction)
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if(QDELETED(target))
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return
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if(istype(target, /obj/structure/ore_box))
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