Refactors move procs to support multitle objects (#59658)

Enter(), Entered(), Exit() and Exited() all passed the old loc forward, but everything except a single a case cared about the direction of the movement more than about the specific source.
Since moving multi-tile objects will have multiple sources of movement but a single direction, this change makes it easier to track their movement.

Cleaned up a lot of code around and made proc inputs compatible.

I'll add opacity support for multi-tile objects in a different PR after this is merged, as this has grown large enough and I don't want to compromise the reviewability.

Tested this locally and as expected it didn't impair movement nor produced any runtimes.
This commit is contained in:
Rohesie
2021-06-20 18:55:37 -03:00
committed by GitHub
parent 3f244b211d
commit e03cd1aada
83 changed files with 350 additions and 301 deletions
@@ -47,11 +47,11 @@
else
to_chat(user, span_notice("There are no modifications currently installed."))
/obj/item/gun/energy/kinetic_accelerator/Exited(atom/A)
if(modkits.len && (A in modkits))
var/obj/item/borg/upgrade/modkit/MK = A
/obj/item/gun/energy/kinetic_accelerator/Exited(atom/movable/gone, direction)
if(gone in modkits)
var/obj/item/borg/upgrade/modkit/MK = gone
MK.uninstall(src)
. = ..()
return ..()
/obj/item/gun/energy/kinetic_accelerator/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/borg/upgrade/modkit))