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Refactors move procs to support multitle objects (#59658)
Enter(), Entered(), Exit() and Exited() all passed the old loc forward, but everything except a single a case cared about the direction of the movement more than about the specific source. Since moving multi-tile objects will have multiple sources of movement but a single direction, this change makes it easier to track their movement. Cleaned up a lot of code around and made proc inputs compatible. I'll add opacity support for multi-tile objects in a different PR after this is merged, as this has grown large enough and I don't want to compromise the reviewability. Tested this locally and as expected it didn't impair movement nor produced any runtimes.
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@@ -179,8 +179,8 @@
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if(A == stored && !restoring)
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restore()
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/obj/shapeshift_holder/Exited(atom/movable/AM)
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if(AM == stored && !restoring)
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/obj/shapeshift_holder/Exited(atom/movable/gone, direction)
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if(stored == gone && !restoring)
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restore()
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/obj/shapeshift_holder/proc/caster_death()
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