From e04d4584eabc386826b3ffd2354ace36f488602d Mon Sep 17 00:00:00 2001 From: Odairu <39929315+Odairu@users.noreply.github.com> Date: Mon, 29 Sep 2025 16:36:30 -0400 Subject: [PATCH] Removes the SM healing factor from the stamina emitter diode disk (#4727) ## About The Pull Request Title ## Why It's Good For The Game 0.25% healing is kind of insane, there's almost nothing you can do to an SM that 4 emitters with this disk (in tier 1 research (very early game)) can't outheal. Removing the barrier to entry on mechanics is fine, removing any danger or risk sucks. ## Proof Of Testing it works dude trust me :)
Screenshots/Videos
## Changelog :cl: balance: removed SM healing from diode disk /:cl: --- modular_zubbers/code/modules/projectiles/beams.dm | 2 ++ tgstation.dme | 1 + 2 files changed, 3 insertions(+) create mode 100644 modular_zubbers/code/modules/projectiles/beams.dm diff --git a/modular_zubbers/code/modules/projectiles/beams.dm b/modular_zubbers/code/modules/projectiles/beams.dm new file mode 100644 index 00000000000..fed083ce038 --- /dev/null +++ b/modular_zubbers/code/modules/projectiles/beams.dm @@ -0,0 +1,2 @@ +/obj/projectile/beam/emitter/hitscan/bluelens + integrity_heal = 0 diff --git a/tgstation.dme b/tgstation.dme index 0fe2baf652b..cecd9a244ad 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -9605,6 +9605,7 @@ #include "modular_zubbers\code\modules\power\lighting\light_mapping_helpers.dm" #include "modular_zubbers\code\modules\power\supermatter\supermatter_delam.dm" #include "modular_zubbers\code\modules\power\supermatter\supermatter_gas.dm" +#include "modular_zubbers\code\modules\projectiles\beams.dm" #include "modular_zubbers\code\modules\projectiles\ammunition\ballistic\rifle.dm" #include "modular_zubbers\code\modules\projectiles\ammunition\ballistic\smg.dm" #include "modular_zubbers\code\modules\projectiles\boxes_magazines\external\pistol.dm"