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Rename Bumped to CollidedWith
In light of the change of Bump to Collide, this should also be done as it will make it less confusing for devs in the future I also ended up changing a bunch of the code in the CollidedWith procs, things that were assuming types, doing bad loc changes and so forth
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@@ -214,7 +214,7 @@
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qdel(src)
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return
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/obj/effect/beam/i_beam/Bumped()
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/obj/effect/beam/i_beam/CollidedWith(atom/movable/AM)
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hit()
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/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
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