[MIRROR] Separates cult object and cult effect sprites into their own folders [MDB IGNORE] (#10672)

* Separates cult object and cult effect sprites into their own folders

* Let's do this

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
This commit is contained in:
SkyratBot
2022-01-16 18:13:22 +00:00
committed by GitHub
co-authored by Seth Scherer GoldenAlpharex
parent 364e5c4d78
commit e0944dc9bd
24 changed files with 29 additions and 25 deletions
+1 -1
View File
@@ -24,7 +24,7 @@
SIGNAL_HANDLER
ADD_TRAIT(target, TRAIT_CULT_HALO, CULT_TRAIT)
var/mutable_appearance/new_halo_overlay = mutable_appearance('icons/effects/32x64.dmi', "halo[rand(1, 6)]", -HALO_LAYER)
var/mutable_appearance/new_halo_overlay = mutable_appearance('icons/effects/cult/halo.dmi', "halo[rand(1, 6)]", -HALO_LAYER)
if (ishuman(target))
var/mob/living/carbon/human/human_parent = target
new /obj/effect/temp_visual/cult/sparks(get_turf(human_parent), human_parent.dir)