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Crates and bountes are now defined by crate's value and paygrades. Civilian bounty payout is higher and uncheesable. (#55413)
Does a value-wise refactor of crates and bounties in order to scale the value of these imports and exports to the value of crate exports (500 credits each). Then, I have adjusted the value of crate exports to 200 credits down from 500 to place the most standard unit of profit within cargo to a scale within that of roundstart paygrades currently on station. (350-1400 credits). This effectively balances one of the biggest disparities left within the in-game economy, which is that cargo's price scales have really never been re-balanced with the considerations of on station prices, and have been still to the same scale as when they were based on cargo points 3 years ago. While admittedly some prices in vendors were scale to those original cargo values, so many of them weren't that it warranted a massive rebalance PR in order to places the scale of these items within an appropriate range of their intended user's cost values.
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@@ -10,6 +10,7 @@
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* Improving standardizing every form of payment handing, as some custom handling is specific to that object.
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**/
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/datum/component/payment
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dupe_mode = COMPONENT_DUPE_UNIQUE ///NO OVERRIDING TO CHEESE BOUNTIES
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///Standardized of operation.
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var/cost = 10
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///Flavor style for handling cash (Friendly? Hostile? etc.)
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