Crates and bountes are now defined by crate's value and paygrades. Civilian bounty payout is higher and uncheesable. (#55413)

Does a value-wise refactor of crates and bounties in order to scale the value of these imports and exports to the value of crate exports (500 credits each). Then, I have adjusted the value of crate exports to 200 credits down from 500 to place the most standard unit of profit within cargo to a scale within that of roundstart paygrades currently on station. (350-1400 credits).

This effectively balances one of the biggest disparities left within the in-game economy, which is that cargo's price scales have really never been re-balanced with the considerations of on station prices, and have been still to the same scale as when they were based on cargo points 3 years ago. While admittedly some prices in vendors were scale to those original cargo values, so many of them weren't that it warranted a massive rebalance PR in order to places the scale of these items within an appropriate range of their intended user's cost values.
This commit is contained in:
ArcaneMusic
2020-12-10 23:43:46 +00:00
committed by GitHub
parent a8e17fdf90
commit e09a9032da
32 changed files with 545 additions and 539 deletions
+1
View File
@@ -10,6 +10,7 @@
* Improving standardizing every form of payment handing, as some custom handling is specific to that object.
**/
/datum/component/payment
dupe_mode = COMPONENT_DUPE_UNIQUE ///NO OVERRIDING TO CHEESE BOUNTIES
///Standardized of operation.
var/cost = 10
///Flavor style for handling cash (Friendly? Hostile? etc.)