diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 0b1346d112f..0f6a61ef7a8 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -95,7 +95,7 @@ icon = 'icons/obj/items.dmi' icon_state = "bike_horn" item_state = "bike_horn" - throwforce = 3 + throwforce = 0 hitsound = null //To prevent tap.ogg playing, as the item lacks of force w_class = 1.0 throw_speed = 3 @@ -112,7 +112,7 @@ desc = "A tube... of cardboard." icon = 'icons/obj/items.dmi' icon_state = "c_tube" - throwforce = 1 + throwforce = 0 w_class = 1.0 throw_speed = 4 throw_range = 5 @@ -125,7 +125,7 @@ icon_state = "cane" item_state = "stick" force = 5.0 - throwforce = 7.0 + throwforce = 5 w_class = 2.0 m_amt = 50 attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") diff --git a/code/game/machinery/bots/cleanbot.dm b/code/game/machinery/bots/cleanbot.dm index 42f73d7a77e..5876f90ca5f 100644 --- a/code/game/machinery/bots/cleanbot.dm +++ b/code/game/machinery/bots/cleanbot.dm @@ -5,7 +5,7 @@ icon = 'icons/obj/aibots.dmi' icon_state = "bucket_proxy" force = 3.0 - throwforce = 10.0 + throwforce = 5.0 throw_speed = 2 throw_range = 5 w_class = 3.0 diff --git a/code/game/mecha/mecha_parts.dm b/code/game/mecha/mecha_parts.dm index 265bf1695e0..003f2ec3fe3 100644 --- a/code/game/mecha/mecha_parts.dm +++ b/code/game/mecha/mecha_parts.dm @@ -407,7 +407,7 @@ flags = CONDUCT force = 5.0 w_class = 2.0 - throwforce = 5.0 + throwforce = 0 throw_speed = 3 throw_range = 15 diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index 9f8f0f484d0..66977d30800 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -3,7 +3,7 @@ desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production." icon_state = "flash" item_state = "flashbang" //looks exactly like a flash (and nothing like a flashbang) - throwforce = 5 + throwforce = 0 w_class = 1.0 throw_speed = 4 throw_range = 10 diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm index 9a17fff3770..d752e5e8a32 100644 --- a/code/game/objects/items/devices/multitool.dm +++ b/code/game/objects/items/devices/multitool.dm @@ -10,7 +10,7 @@ icon_state = "multitool" force = 5.0 w_class = 2.0 - throwforce = 5.0 + throwforce = 0 throw_range = 15 throw_speed = 3 m_amt = 50 diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 06f79cf01cd..44197cd9970 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -169,7 +169,7 @@ MASS SPECTROMETER w_class = 2.0 flags = CONDUCT slot_flags = SLOT_BELT - throwforce = 5 + throwforce = 0 throw_speed = 4 throw_range = 20 m_amt = 30 @@ -236,7 +236,7 @@ MASS SPECTROMETER w_class = 2.0 flags = CONDUCT | OPENCONTAINER slot_flags = SLOT_BELT - throwforce = 5 + throwforce = 0 throw_speed = 4 throw_range = 20 m_amt = 30 diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm index d7af7b71b03..7c54c3a434b 100644 --- a/code/game/objects/items/devices/taperecorder.dm +++ b/code/game/objects/items/devices/taperecorder.dm @@ -8,7 +8,7 @@ m_amt = 60 g_amt = 30 force = 2 - throwforce = 2 + throwforce = 0 var/recording = 0 var/playing = 0 var/playsleepseconds = 0 @@ -265,7 +265,7 @@ m_amt = 20 g_amt = 5 force = 1 - throwforce = 1 + throwforce = 0 var/max_capacity = 600 var/used_capacity = 0 var/list/storedinfo = list() diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 4543609a3b9..17eaf2175ae 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -49,7 +49,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \ singular_name = "metal sheet" icon_state = "sheet-metal" m_amt = 3750 - throwforce = 14.0 + throwforce = 10.0 flags = CONDUCT origin_tech = "materials=1" diff --git a/code/game/objects/items/weapons/AI_modules.dm b/code/game/objects/items/weapons/AI_modules.dm index 417d31d87d3..8aeafb5f8b9 100644 --- a/code/game/objects/items/weapons/AI_modules.dm +++ b/code/game/objects/items/weapons/AI_modules.dm @@ -15,7 +15,7 @@ AI MODULES flags = CONDUCT force = 5.0 w_class = 2.0 - throwforce = 5.0 + throwforce = 0 throw_speed = 3 throw_range = 15 origin_tech = "programming=3" @@ -111,9 +111,9 @@ AI MODULES /******************** OneHuman ********************/ - + /obj/item/weapon/aiModule/zeroth/oneHuman - name = "'OneHuman' AI Module" + name = "'OneHuman' AI Module" var/targetName = "" desc = "A 'one human' AI module: 'Only is human.'" origin_tech = "programming=3;materials=6" //made with diamonds! @@ -139,9 +139,9 @@ AI MODULES /******************** ProtectStation ********************/ - + /obj/item/weapon/aiModule/supplied/protectStation - name = "'ProtectStation' AI Module" + name = "'ProtectStation' AI Module" desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'" origin_tech = "programming=3;materials=4" //made of gold laws = list("Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.") @@ -149,9 +149,9 @@ AI MODULES /******************** Quarantine ********************/ - + /obj/item/weapon/aiModule/supplied/quarantine - name = "'Quarantine' AI Module" + name = "'Quarantine' AI Module" desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'" origin_tech = "programming=3;biotech=2;materials=4" laws = list("The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.") @@ -159,9 +159,9 @@ AI MODULES /******************** OxygenIsToxicToHumans ********************/ - + /obj/item/weapon/aiModule/supplied/oxygen - name = "'OxygenIsToxicToHumans' AI Module" + name = "'OxygenIsToxicToHumans' AI Module" desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'" origin_tech = "programming=3;biotech=2;materials=4" laws = list("Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.") @@ -169,10 +169,10 @@ AI MODULES /****************** New Freeform ******************/ - + /obj/item/weapon/aiModule/supplied/freeform // Slightly more dynamic freeform module -- TLE name = "'Freeform' AI Module" - lawpos = 0 + lawpos = 0 desc = "A 'freeform' AI module: ''" origin_tech = "programming=4;materials=4" laws = list("") @@ -214,9 +214,9 @@ AI MODULES /******************** Purge ********************/ - + /obj/item/weapon/aiModule/reset/purge // -- TLE - name = "'Purge' AI Module" + name = "'Purge' AI Module" desc = "A 'purge' AI Module: 'Purges all laws.'" origin_tech = "programming=3;materials=6" @@ -231,9 +231,9 @@ AI MODULES ..() /******************** Asimov ********************/ - + /obj/item/weapon/aiModule/core/full/asimov // -- TLE - name = "'Asimov' Core AI Module" + name = "'Asimov' Core AI Module" desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" laws = list("You may not injure a human being or, through inaction, allow a human being to come to harm.",\ @@ -253,9 +253,9 @@ AI MODULES /******************** Corporate ********************/ - + /obj/item/weapon/aiModule/core/full/corp - name = "'Corporate' Core AI Module" + name = "'Corporate' Core AI Module" desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=4" laws = list("The crew is expensive to replace.",\ @@ -265,9 +265,9 @@ AI MODULES /****************** P.A.L.A.D.I.N. **************/ - + /obj/item/weapon/aiModule/core/full/paladin // -- NEO - name = "'P.A.L.A.D.I.N.' Core AI Module" + name = "'P.A.L.A.D.I.N.' Core AI Module" desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=6" laws = list("Never willingly commit an evil act.",\ @@ -296,9 +296,9 @@ AI MODULES del(src) /****************** T.Y.R.A.N.T. *****************/ - + /obj/item/weapon/aiModule/core/full/tyrant // -- Darem - name = "'T.Y.R.A.N.T.' Core AI Module" + name = "'T.Y.R.A.N.T.' Core AI Module" desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'" origin_tech = "programming=3;materials=6;syndicate=2" laws = list("Respect authority figures as long as they have the strength to rule over the weak",\ @@ -329,9 +329,9 @@ AI MODULES /******************** Freeform Core ******************/ - + /obj/item/weapon/aiModule/core/freeformcore // Slightly more dynamic freeform module -- TLE - name = "'Freeform' Core AI Module" + name = "'Freeform' Core AI Module" desc = "A 'freeform' Core AI module: ''" origin_tech = "programming=3;materials=6" laws = list("") @@ -349,9 +349,9 @@ AI MODULES /******************** Hacked AI Module ******************/ - + /obj/item/weapon/aiModule/syndicate // This one doesn't inherit from ion boards because it doesn't call ..() in transmitInstructions. ~Miauw - name = "Hacked AI Module" + name = "Hacked AI Module" desc = "A hacked AI law module: ''" origin_tech = "programming=3;materials=6;syndicate=7" laws = list("") @@ -369,7 +369,7 @@ AI MODULES target.add_ion_law(laws[1]) return laws[1] - + /******************** Robocop ********************/ /obj/item/weapon/aiModule/robocop // -- TLE @@ -400,7 +400,7 @@ AI MODULES target.add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.") target.add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.") - + /******************* Ion Module *******************/ /obj/item/weapon/aiModule/toyAI // -- Incoming //No actual reason to inherit from ion boards here, either. *sigh* ~Miauw diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index cf52eb78c46..b93df92b149 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -302,7 +302,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM icon = 'icons/obj/clothing/masks.dmi' icon_state = "cigbutt" w_class = 1 - throwforce = 1 + throwforce = 0 /obj/item/weapon/cigbutt/cigarbutt name = "cigar butt" @@ -411,7 +411,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM var/icon_on = "lighter-g-on" var/icon_off = "lighter-g" w_class = 1 - throwforce = 4 + throwforce = 0 flags = CONDUCT slot_flags = SLOT_BELT attack_verb = null diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm index 462fcf813d5..0bb90871034 100644 --- a/code/game/objects/items/weapons/handcuffs.dm +++ b/code/game/objects/items/weapons/handcuffs.dm @@ -6,7 +6,7 @@ icon_state = "handcuff" flags = CONDUCT slot_flags = SLOT_BELT - throwforce = 5 + throwforce = 0 w_class = 2.0 throw_speed = 2 throw_range = 5 diff --git a/code/game/objects/items/weapons/kitchen.dm b/code/game/objects/items/weapons/kitchen.dm index 85048a01bcb..b9441344344 100644 --- a/code/game/objects/items/weapons/kitchen.dm +++ b/code/game/objects/items/weapons/kitchen.dm @@ -19,7 +19,7 @@ /obj/item/weapon/kitchen/utensil force = 5.0 w_class = 1.0 - throwforce = 5.0 + throwforce = 0 throw_speed = 3 throw_range = 5 flags = CONDUCT @@ -154,7 +154,7 @@ desc = "Used to knock out the Bartender." icon_state = "rolling_pin" force = 8.0 - throwforce = 10.0 + throwforce = 5.0 throw_speed = 2 throw_range = 7 w_class = 3.0 @@ -200,7 +200,6 @@ icon = 'icons/obj/food.dmi' icon_state = "tray" desc = "A metal tray to lay food on." - throwforce = 12.0 throwforce = 10.0 throw_speed = 1 throw_range = 5 diff --git a/code/game/objects/items/weapons/mop.dm b/code/game/objects/items/weapons/mop.dm index edfe1fb66bf..c857b294ad4 100644 --- a/code/game/objects/items/weapons/mop.dm +++ b/code/game/objects/items/weapons/mop.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/janitor.dmi' icon_state = "mop" force = 3.0 - throwforce = 10.0 + throwforce = 5.0 throw_speed = 5 throw_range = 10 w_class = 3.0 diff --git a/code/game/objects/items/weapons/storage/fancy.dm b/code/game/objects/items/weapons/storage/fancy.dm index bb77943ea63..f7ea7bc7789 100644 --- a/code/game/objects/items/weapons/storage/fancy.dm +++ b/code/game/objects/items/weapons/storage/fancy.dm @@ -150,7 +150,7 @@ icon_state = "cigpacket" item_state = "cigpacket" w_class = 1 - throwforce = 2 + throwforce = 0 slot_flags = SLOT_BELT storage_slots = 6 can_hold = list("/obj/item/clothing/mask/cigarette") diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 2bac96fd648..a0792eba0de 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -7,7 +7,7 @@ var/crit_fail = 0 var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj. animate_movement = 2 - var/throwforce = 1 + var/throwforce = 0 var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]" var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING! diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm index df75746b16a..9d83cf4edb8 100644 --- a/code/game/objects/structures/bedsheet_bin.dm +++ b/code/game/objects/structures/bedsheet_bin.dm @@ -12,7 +12,7 @@ LINEN BINS item_state = "bedsheet" slot_flags = SLOT_BACK layer = 4.0 - throwforce = 1 + throwforce 0 throw_speed = 1 throw_range = 2 w_class = 1.0 diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 20c059bfbd1..95baa1dbc56 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -10,7 +10,7 @@ /obj/item/clothing/ears name = "ears" w_class = 1.0 - throwforce = 2 + throwforce = 0 slot_flags = SLOT_EARS /obj/item/clothing/ears/earmuffs diff --git a/code/modules/hydroponics/growninedible.dm b/code/modules/hydroponics/growninedible.dm index 5397697e4e9..765d5cb5fc4 100644 --- a/code/modules/hydroponics/growninedible.dm +++ b/code/modules/hydroponics/growninedible.dm @@ -91,7 +91,7 @@ damtype = "fire" force = 0 slot_flags = SLOT_HEAD - throwforce = 1 + throwforce = 0 w_class = 1.0 throw_speed = 1 throw_range = 3 @@ -106,7 +106,7 @@ damtype = "fire" force = 0 slot_flags = SLOT_HEAD - throwforce = 1 + throwforce = 0 w_class = 1.0 throw_speed = 1 throw_range = 3 @@ -128,7 +128,7 @@ damtype = "fire" force = 15 hitsound = 'sound/weapons/bladeslice.ogg' - throwforce = 1 + throwforce = 5 w_class = 1.0 throw_speed = 1 throw_range = 3 @@ -150,7 +150,7 @@ damtype = "fire" force = 30 hitsound = 'sound/weapons/bladeslice.ogg' - throwforce = 1 + throwforce = 15 w_class = 1.0 throw_speed = 1 throw_range = 3 diff --git a/code/modules/hydroponics/hydroitemdefines.dm b/code/modules/hydroponics/hydroitemdefines.dm index 48b0cf35871..aadd7c564c0 100644 --- a/code/modules/hydroponics/hydroitemdefines.dm +++ b/code/modules/hydroponics/hydroitemdefines.dm @@ -22,7 +22,7 @@ item_state = "spray" flags = OPENCONTAINER slot_flags = SLOT_BELT - throwforce = 4 + throwforce = 0 w_class = 2.0 throw_speed = 2 throw_range = 10 @@ -41,7 +41,7 @@ item_state = "spray" flags = OPENCONTAINER slot_flags = SLOT_BELT - throwforce = 4 + throwforce = 0 w_class = 2.0 throw_speed = 2 throw_range = 10 diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index 03dfe0b58be..dd169208060 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -64,7 +64,7 @@ flags = CONDUCT slot_flags = SLOT_BELT force = 15.0 - throwforce = 4.0 + throwforce = 10.0 item_state = "pickaxe" w_class = 4.0 m_amt = 3750 //one sheet, but where can you make them? diff --git a/code/modules/mining/money_bag.dm b/code/modules/mining/money_bag.dm index 2894701367e..3f0a0b48769 100644 --- a/code/modules/mining/money_bag.dm +++ b/code/modules/mining/money_bag.dm @@ -6,7 +6,7 @@ icon_state = "moneybag" flags = CONDUCT force = 10.0 - throwforce = 2.0 + throwforce = 0 w_class = 4.0 /obj/item/weapon/moneybag/attack_hand(user as mob) diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index 351eb872deb..d8a1d3c0ca8 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -118,7 +118,7 @@ icon_state = "coin" flags = CONDUCT force = 1 - throwforce = 3 + throwforce = 0 w_class = 1.0 var/string_attached var/list/sideslist = list("heads","tails") diff --git a/code/modules/mob/living/carbon/brain/brain_item.dm b/code/modules/mob/living/carbon/brain/brain_item.dm index 4cb61fb0a40..45c4ee7b62f 100644 --- a/code/modules/mob/living/carbon/brain/brain_item.dm +++ b/code/modules/mob/living/carbon/brain/brain_item.dm @@ -5,7 +5,7 @@ icon_state = "brain" force = 1.0 w_class = 2.0 - throwforce = 1.0 + throwforce = 0 throw_speed = 3 throw_range = 5 origin_tech = "biotech=3" diff --git a/code/modules/mob/living/carbon/metroid/metroid.dm b/code/modules/mob/living/carbon/metroid/metroid.dm index 10d422538a9..40cff670829 100644 --- a/code/modules/mob/living/carbon/metroid/metroid.dm +++ b/code/modules/mob/living/carbon/metroid/metroid.dm @@ -575,7 +575,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75 icon_state = "grey slime extract" force = 1.0 w_class = 1.0 - throwforce = 1.0 + throwforce = 0 throw_speed = 3 throw_range = 6 origin_tech = "biotech=4" diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm index 2f17789e9ef..9e2f00b5c9c 100644 --- a/code/modules/paperwork/paperbin.dm +++ b/code/modules/paperwork/paperbin.dm @@ -3,7 +3,7 @@ icon = 'icons/obj/bureaucracy.dmi' icon_state = "paper_bin1" item_state = "sheet-metal" - throwforce = 1 + throwforce = 0 w_class = 3 throw_speed = 3 throw_range = 7 diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index e3c5ff707e5..9810bb17dce 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -202,7 +202,7 @@ amount = MAXCOIL item_color = "red" desc = "A coil of power cable." - throwforce = 10 + throwforce = 0 w_class = 2.0 throw_speed = 2 throw_range = 5 diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index b30fb220fb2..20a98b595bd 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -5,7 +5,7 @@ icon_state = "s-casing" flags = CONDUCT slot_flags = SLOT_BELT - throwforce = 1 + throwforce = 0 w_class = 1.0 var/caliber = null //Which kind of guns it can be loaded into var/projectile_type = null //The bullet type to create when New() is called diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index f576fa36413..d6ffd24fcba 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -6,7 +6,7 @@ item_state = "cleaner" flags = OPENCONTAINER | NOBLUDGEON slot_flags = SLOT_BELT - throwforce = 3 + throwforce = 0 w_class = 2.0 throw_speed = 2 throw_range = 10 @@ -47,7 +47,7 @@ tiles =1 else tiles =3 - + reagents.trans_to(D, amount_per_transfer_from_this, 1/tiles) D.color = mix_color_from_reagents(D.reagents.reagent_list) spawn(0) @@ -147,7 +147,7 @@ icon = 'icons/obj/gun.dmi' icon_state = "chemsprayer" item_state = "chemsprayer" - throwforce = 3 + throwforce = 0 w_class = 3.0 volume = 600 origin_tech = "combat=3;materials=3;engineering=3" diff --git a/code/unused/scrap.dm b/code/unused/scrap.dm index e15d6780b20..1ba9403c3eb 100644 --- a/code/unused/scrap.dm +++ b/code/unused/scrap.dm @@ -10,7 +10,7 @@ item_state = "scrap-metal" desc = "A piece of scrap" var/classtext = "" - throwforce = 14.0 + throwforce = 5.0 m_amt = 0 g_amt = 0 w_amt = 0