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use SIGNAL_HANDLER REEEEEE (#59242)
makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did
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@@ -254,6 +254,7 @@
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* on_attack triggers on attack with the parent item
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*/
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/datum/component/two_handed/proc/on_attack(obj/item/source, mob/living/target, mob/living/user)
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SIGNAL_HANDLER
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if(wielded && attacksound)
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var/obj/item/parent_item = parent
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playsound(parent_item.loc, attacksound, 50, TRUE)
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