use SIGNAL_HANDLER REEEEEE (#59242)

makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did
This commit is contained in:
Kylerace
2021-05-24 12:28:02 -07:00
committed by GitHub
parent 965a8de99c
commit e13fe75590
121 changed files with 199 additions and 34 deletions
@@ -47,10 +47,12 @@
/// triggered on wield of two handed item
/obj/item/kinetic_crusher/proc/on_wield(obj/item/source, mob/user)
SIGNAL_HANDLER
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/kinetic_crusher/proc/on_unwield(obj/item/source, mob/user)
SIGNAL_HANDLER
wielded = FALSE
/obj/item/kinetic_crusher/examine(mob/living/user)
@@ -101,6 +101,7 @@
resonance_damage *= damage_multiplier
/obj/effect/temp_visual/resonance/proc/burst()
SIGNAL_HANDLER
rupturing = TRUE
var/turf/T = get_turf(src)
new /obj/effect/temp_visual/resonance_crush(T)
@@ -330,6 +330,7 @@
to_chat(orbits.parent, "<span class='notice'>Your vision returns to normal.</span>")
/obj/effect/wisp/proc/update_user_sight(mob/user)
SIGNAL_HANDLER
user.sight |= sight_flags
if(!isnull(lighting_alpha))
user.lighting_alpha = min(user.lighting_alpha, lighting_alpha)
@@ -704,6 +705,7 @@
UnregisterSignal(user, COMSIG_MOVABLE_BUMP)
/obj/item/clothing/gloves/gauntlets/proc/rocksmash(mob/living/carbon/human/H, atom/A, proximity)
SIGNAL_HANDLER
if(!istype(A, /turf/closed/mineral))
return
A.attackby(src, H)